From case study
https://textadventures.co.uk/games/view/m23wcpbjzeotjvmvseuhiq/titan-submersible
Credits to Magicalus
Basically all objects have a features tab, and 'a run an initialization script for this object'
Game creators may put a code that creates error or simply a text message "test",
but game creators off the 'a run an initialization script for this object',
but yet somehow the errors continue to run or text messages "test" continued to be printed.
The solution is to go to attributes tab of target object to delete the initialize script manually, which might not be intuitive or creates difficult-to-diagnose startup error as game creators will often check game startup scripts instead of finding all attributes of all objects
Hence, the app itself should delete any initialization script when unticked to be more professional and creates less diagnosis issues
From case study
https://textadventures.co.uk/games/view/m23wcpbjzeotjvmvseuhiq/titan-submersible
Credits to Magicalus
Basically all objects have a features tab, and 'a run an initialization script for this object'
Game creators may put a code that creates error or simply a text message "test",
but game creators off the 'a run an initialization script for this object',
but yet somehow the errors continue to run or text messages "test" continued to be printed.
The solution is to go to attributes tab of target object to delete the initialize script manually, which might not be intuitive or creates difficult-to-diagnose startup error as game creators will often check game startup scripts instead of finding all attributes of all objects
Hence, the app itself should delete any initialization script when unticked to be more professional and creates less diagnosis issues