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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Neural Network Interface</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #05080a; /* Deep tech charcoal */
overflow: hidden;
font-family: 'Courier New', Courier, monospace;
}
canvas {
display: block;
}
#ui-layer {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: #00f2ff;
text-align: center;
pointer-events: none;
z-index: 10;
}
.status-box {
border: 1px solid rgba(0, 242, 255, 0.3);
padding: 20px 40px;
background: rgba(0, 0, 0, 0.5);
backdrop-filter: blur(5px);
box-shadow: 0 0 20px rgba(0, 242, 255, 0.1);
}
.scanning-text {
font-size: 0.8rem;
letter-spacing: 4px;
margin-bottom: 10px;
animation: flicker 2s infinite;
}
@keyframes flicker {
0%, 100% { opacity: 1; }
50% { opacity: 0.4; }
}
</style>
</head>
<body>
<div id="ui-layer">
<div class="status-box">
<div class="scanning-text">NEURAL_SYNC_ACTIVE</div>
<div style="font-size: 1.5rem; font-weight: bold;">NODE_NETWORK v.99</div>
</div>
</div>
<canvas id="canvas"></canvas>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let particlesArray = [];
const numberOfParticles = 120; // High density of nodes
const connectionDistance = 150; // How far apart lines connect
const mouse = {
x: null,
y: null,
radius: 180 // Area of influence
};
window.addEventListener('mousemove', (event) => {
mouse.x = event.x;
mouse.y = event.y;
});
class Particle {
constructor(x, y, directionX, directionY, size, color) {
this.x = x;
this.y = y;
this.directionX = directionX;
this.directionY = directionY;
this.size = size;
this.color = color;
}
draw() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2, false);
ctx.fillStyle = '#00f2ff';
ctx.fill();
}
update() {
// Keep inside screen
if (this.x > canvas.width || this.x < 0) this.directionX = -this.directionX;
if (this.y > canvas.height || this.y < 0) this.directionY = -this.directionY;
// Mouse interaction (Push nodes away)
let dx = mouse.x - this.x;
let dy = mouse.y - this.y;
let distance = Math.sqrt(dx * dx + dy * dy);
if (distance < mouse.radius + this.size) {
if (mouse.x < this.x && this.x < canvas.width - this.size * 10) this.x += 10;
if (mouse.x > this.x && this.x > this.size * 10) this.x -= 10;
if (mouse.y < this.y && this.y < canvas.height - this.size * 10) this.y += 10;
if (mouse.y > this.y && this.y > this.size * 10) this.y -= 10;
}
// Move particle
this.x += this.directionX;
this.y += this.directionY;
this.draw();
}
}
function init() {
particlesArray = [];
for (let i = 0; i < numberOfParticles; i++) {
let size = (Math.random() * 2) + 1;
let x = (Math.random() * ((innerWidth - size * 2) - (size * 2)) + size * 2);
let y = (Math.random() * ((innerHeight - size * 2) - (size * 2)) + size * 2);
let directionX = (Math.random() * 2) - 1;
let directionY = (Math.random() * 2) - 1;
let color = '#00f2ff';
particlesArray.push(new Particle(x, y, directionX, directionY, size, color));
}
}
// Logic to draw the "Neural Synapses" (Lines)
function connect() {
let opacityValue = 1;
for (let a = 0; a < particlesArray.length; a++) {
for (let b = a; b < particlesArray.length; b++) {
let dx = particlesArray[a].x - particlesArray[b].x;
let dy = particlesArray[a].y - particlesArray[b].y;
let distance = Math.sqrt(dx * dx + dy * dy);
if (distance < connectionDistance) {
// Lines get more transparent the further they are
opacityValue = 1 - (distance / connectionDistance);
ctx.strokeStyle = `rgba(0, 242, 255, ${opacityValue})`;
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(particlesArray[a].x, particlesArray[a].y);
ctx.lineTo(particlesArray[b].x, particlesArray[b].y);
ctx.stroke();
}
}
}
}
function animate() {
requestAnimationFrame(animate);
ctx.clearRect(0, 0, innerWidth, innerHeight);
for (let i = 0; i < particlesArray.length; i++) {
particlesArray[i].update();
}
connect();
}
window.addEventListener('resize', () => {
canvas.width = innerWidth;
canvas.height = innerHeight;
init();
});
init();
animate();
</script>
</body>
</html>