My headset display is a little weird looking, kinda like how the display mirroring of old oculus headsets would look on a video or something, but in the headset.
after playing with the distortion correction settings in rift.c (in src/drv_oculus_rift) around line 1233 it looks a little better, to the point where it's usable, but it's not perfect. I have no idea how to measure this, so I can't really make it perfect (not to mention how I barely understand what is going on there).
if anyone else is having this problem, I'd recommend you try this, it will probably give you better results than you had before. if anyone knows how to measure and better configure this stuff, please type it in the comments.
My headset display is a little weird looking, kinda like how the display mirroring of old oculus headsets would look on a video or something, but in the headset.
after playing with the distortion correction settings in rift.c (in src/drv_oculus_rift) around line 1233 it looks a little better, to the point where it's usable, but it's not perfect. I have no idea how to measure this, so I can't really make it perfect (not to mention how I barely understand what is going on there).
if anyone else is having this problem, I'd recommend you try this, it will probably give you better results than you had before. if anyone knows how to measure and better configure this stuff, please type it in the comments.