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piece.cpp
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75 lines (62 loc) · 1.25 KB
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//Copyright Brandon Buonacorsi
//Date: 12/21/2013
//Property of Turtle Labs Inc.
#include <iostream>
#include "piece.h"
Piece::Piece(void)
{
//Constructs a piece which has three attributes:
//type, position, player
} //Piece()
Piece::~Piece()
{
//Deconstructs piece
} //~Piece()
void Piece::initialize(string type, int pos, int plyr)
{
//Sets the pieces values
alive = true;
pieceType = type;
position = pos;
player = plyr;
} //initialize()
void Piece::setPosition(int newPos)
{
position = newPos;
} //setPosition()
string Piece::getPieceType(void)
{
return(pieceType);
} //getPieceType()
int Piece::getPosition(void)
{
return(position);
} //getPosition()
int Piece::getPlayer(void)
{
return(player);
} //getPlayer()
char Piece::getDisplayLetter(void)
{
//Simply returns the right letter display for the board
char let;
if(pieceType == "pawn"){let = 'p';}
if(pieceType == "rook"){let = 'r';}
if(pieceType == "knight"){let = 'n';}
if(pieceType == "bishop"){let = 'b';}
if(pieceType == "queen"){let = 'q';}
if(pieceType == "king"){let = 'k';}
if(player == 2)
{
let = toupper(let);
}
return let;
} //getLetter()
bool Piece::getAlive(void)
{
return alive;
} //getAlive()
void Piece::killPiece(void)
{
alive = false;
} //killPiece()