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package.json
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{
"name": "com.unity.probuilder",
"displayName": "ProBuilder",
"version": "4.1.0-preview.5",
"unity": "2018.3",
"description": "Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.\n\nAdvanced features include UV editing, vertex colors, parametric shapes, and texture blending. With ProBuilder's model export feature it's easy to tweak your levels in any external 3D modelling suite.",
"keywords": [
"3d",
"model",
"mesh",
"modeling",
"geometry",
"shape",
"cube",
"blender",
"max",
"maya",
"fbx",
"obj",
"level",
"design",
"block",
"greybox",
"graybox",
"whitebox",
"prototype",
"probuilder"
],
"samples": [
{
"displayName": "HDRP Support",
"description": "Shaders and materials for the High Definition Render Pipeline.",
"path": "Samples~/HDRP"
},
{
"displayName": "LWRP Support",
"description": "Shaders and materials for the Light Weight Render Pipeline.",
"path": "Samples~/LWRP"
},
{
"displayName": "Editor Examples",
"description": "Scripts demonstrating how to integrate new functionality into the ProBuilder editor window.",
"path": "Samples~/Editor"
},
{
"displayName": "Runtime Examples",
"description": "Scripts showing how to create and modify meshes at runtime.",
"path": "Samples~/Runtime"
}
],
"dependencies": {
"com.unity.settings-manager":"1.0.0"
},
"relatedPackages": {
"com.unity.probuilder.tests": "4.0.4"
},
"repository": {
"type": "git",
"url": "https://github.com/Unity-Technologies/com.unity.probuilder.git",
"revision": "ea0bd0c969779f359c7ca6e065338ac39a93c86a"
}
}