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script.js
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490 lines (333 loc) · 12.9 KB
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var currentGame; //holds current game reference
function cardGame (level) {
this.cards = [];
this.amountCards = 12;
this.gameComplete = false;
this.backGroundCard = "./Images/texture.jpg";
this.amountSelected = 0;
this.imageSource = "local";
this.webImages = [];
this.keyword = "surf";
currentGame = this;
}
//update amount of cards
cardGame.prototype.updateAmountOfCards = function(e){
currentGame.amountCards = e;
}
//update game subject
cardGame.prototype.initiateGame = function(){
var keywordInput = document.querySelector("#keywordInput").value;
currentGame.keyword = keywordInput;
if(keywordInput != ""){
currentGame.imageSource = "web";
}
currentGame.init();
currentGame.hideWindow(); //hide window and show cards
}
//hide userInputbox
cardGame.prototype.hideWindow = function(){
//hide window
document.querySelector("#question-box").style.visibility = "hidden";
//show cards
document.querySelector("#container-game").style.opacity = "1";
}
//hide winbox
cardGame.prototype.hideWin = function(){
//hide window
document.querySelector("#won-box").style.visibility = "hidden";
//show cards
document.querySelector("#container-game").style.opacity = "1";
currentGame.init();
}
//show winner window
cardGame.prototype.showWin = function(){
//show window
document.querySelector("#won-box").style.visibility = "visible";
}
//generate html for game based on amount of cards
cardGame.prototype.generateCards = function(amountOfCards){
//calcualte amount of rows and coll
var cardsPerRow = 4;
var amountOfColl = cardsPerRow;
var amountOfRows = Math.ceil(amountOfCards / cardsPerRow);
//create rows and images
var cardContainer = document.querySelector("#container-game");
var cardNumber = 1;
for(var j = 0; j < amountOfRows; j++){
var newRow = document.createElement('div');
newRow.classList = 'cardRow';
newRow.id = 'r' + j;
//create imgs
for(var i = 0; i < amountOfColl; i++){
//create 3D card container
var container3D = document.createElement("div");
container3D.className = 'container3D';
container3D.id = 'c' + cardNumber;
container3D.addEventListener('click', this.cardClicked);
container3D.style.width = (((100-20)/cardsPerRow)-4) + "vw";
container3D.style.height = (((100-20)/cardsPerRow)-4) + "vw";
//create image wrapper
var cardWrapper = document.createElement("div");
cardWrapper.id = 'w' + cardNumber;
cardWrapper.className = 'cardWrapper';
//add front image
var newImg = document.createElement('img');
newImg.className = 'cardFront';
newImg.id = 'f' + cardNumber;
// newImg.addEventListener('click', this.cardClicked);
//add background image
var newBackImg = document.createElement('img');
newBackImg.className = 'cardBack';
newBackImg.src = this.backGroundCard;
newBackImg.id = 'b' + cardNumber;
//append all ellements
cardWrapper.appendChild(newImg);
cardWrapper.appendChild(newBackImg);
container3D.appendChild(cardWrapper);
newRow.appendChild(container3D);
cardNumber++; //counter for card id
}
cardContainer.appendChild(newRow);
}
}
//generate the images for front
cardGame.prototype.assignImages = function (){
var allCards = document.querySelectorAll(".cardFront");
console.log(allCards);
var amountOfCards = this.amountCards;
var amountOfUniqueImages = Math.floor(amountOfCards/2);
//generate array of images (2 duplicate images)
var arrayAllImages = [];
var counterForArray = 0;
for (var i = 0; i < amountOfUniqueImages; i++){
var imageObject ={ src: '', value: ''};
if(this.imageSource == "web"){
imageObject.src = this.webImages[i];
}
else {
imageObject.src = './Images/'+ (i+1) + '.jpg';
}
imageObject.value = "img" + (i+1);
arrayAllImages[counterForArray] = imageObject;
arrayAllImages[counterForArray+1] = imageObject;
counterForArray += 2;
}
//shuffle the image array
this.shuffleArray(arrayAllImages, 1000);
//alocate images to card and assign value
for(var i = 0; i < amountOfCards; i++){
allCards[i].src = arrayAllImages[i].src;
allCards[i].alt = arrayAllImages[i].value;
}
}
//shuffle array ised by assignImages
cardGame.prototype.shuffleArray = function(array, times){
for(var i = 0; i <times; i++){
var count = array.length,
randomnumber,
temp;
while( count ){
randomnumber = Math.random() * count-- | 0;
temp = array[count];
array[count] = array[randomnumber];
array[randomnumber] = temp
}
}
return array;
}
//generate cards object for this game from DOM
cardGame.prototype.generateCardArray = function(game){
var allBackDOM = document.querySelectorAll(".cardBack");
var allFrontDOM = document.querySelectorAll(".cardFront");
var allWrapDOM = document.querySelectorAll(".cardWrapper");
var allConDOM = document.querySelectorAll(".container3D");
for(var i = 0; i < allConDOM.length; i ++){
var card = {
domCon: allConDOM[i],
domWrap: allWrapDOM[i],
domFront: allFrontDOM[i],
domBack: allBackDOM[i],
id: allConDOM[i].id.replace('c',''),
alt: allFrontDOM[i].getAttribute('alt'),
selected : false,
guessed: false,
}
game.cards[i] = card;
}
}
//eventlistner for clicked
cardGame.prototype.cardClicked = function(e){
var cardId = e.currentTarget.id; //id of pressed div
var indexCards = cardId.replace('c','') - 1 ; //equivalent id in cards array
if(currentGame.amountSelected < 2){
currentGame.amountSelected++; //add one more as selected
currentGame.cards[indexCards].selected = true;
currentGame.updateSelectedDOM(); //update the DOM class to selected
setTimeout(currentGame.gameLogic,2000); //time to allow transition
}
}
//update classed for selected elements
cardGame.prototype.updateSelectedDOM = function(){
var allCards = currentGame.cards;
for(var i = 0 ; i < allCards.length; i++){
var selected = allCards[i].selected;
var classes = allCards[i].domWrap.className;
//check if allready selected class
var includes = classes.includes("selected");
if(selected && (!includes)){
allCards[i].domWrap.className = classes + " selected";
}
if (!selected && includes){
allCards[i].domWrap.className = classes.replace(" selected","");
}
}
}
//logic of the game
cardGame.prototype.gameLogic = function(){
//check if two cards are selected and if they are equal [true if two cards, true if same img]
var result = currentGame.checkTwoPressed()
console.log(result);
var twoCards = result[0];
var sameImg = result[1];
if(twoCards){
if(sameImg){
//if two image same update guessed to true and remove selected
currentGame.changeSelectedToGuessed();
//update all guessed to pointer-events: none;
currentGame.updatePointerAvent();
//change all cards to selected = false
currentGame.resetCardsNotSelected();
//update the DOM with selected all false
setTimeout(currentGame.updateSelectedDOM,1500);
//update the already guessed items in DOM
setTimeout(currentGame.updateGuessedDOM,2500);//allow time for selected to update
if(currentGame.checkIfGameCompleted()){
setTimeout(currentGame.showWin,2000);
}
}
else{
//if two image are not the same, remove selected
currentGame.resetCardsNotSelected();
setTimeout(currentGame.updateSelectedDOM,1500);
}
currentGame.amountSelected = 0; //allow buttons to be clickable again
}
}
//check if two cards are pressed
cardGame.prototype.checkTwoPressed = function(){
var amountOfCards = currentGame.cards.length;
var counterAmount = 0;
var indexSelected = [];
for(var i = 0; i < amountOfCards; i ++){
var selected = currentGame.cards[i].selected;
if(selected){
indexSelected.push(i);
counterAmount++;
}
}
if(counterAmount >= 2){
if((currentGame.cards[indexSelected[0]].alt) == (currentGame.cards[indexSelected[1]].alt)){
return [true,true]; //incase 2 cards pressed and are the same image
}
return [true,false];//incase 2 cards pressed but are not the same
}
else {
return [false, false]; //if only one card is pressed
}
}
//check if all cards are guessed
cardGame.prototype.checkIfGameCompleted = function(){
var allCards = currentGame.cards;
var cardsNotGuessed = false;
for(var i = 0; i < allCards.length; i++){
if(!(allCards[i].guessed)){
cardsNotGuessed = true;
}
}
if(!cardsNotGuessed){
currentGame.gameComplete = true;
}
return currentGame.gameComplete;
}
//set all guessed elements to non active (can not be pressed)
cardGame.prototype.updatePointerAvent = function() {
var allCards = currentGame.cards;
for(var i = 0 ; i < allCards.length; i++){
var guessed = allCards[i].guessed;
if(guessed){
allCards[i].domCon.style.pointerEvents = "none";
}
}
}
//every card that has selected = true --> guessed = true
cardGame.prototype.changeSelectedToGuessed = function(){
var amountCards = currentGame.cards.length;
for(var i = 0; i < amountCards; i++){
var selected = currentGame.cards[i].selected;
if(selected){
currentGame.cards[i].guessed = true;
}
}
}
//resents all the cards to not selected in card object
cardGame.prototype.resetCardsNotSelected = function(){
var amountCards = currentGame.cards.length;
for(var i = 0; i < amountCards; i++){
currentGame.cards[i].selected = false;
}
}
//update the dom with all guessed classed
cardGame.prototype.updateGuessedDOM = function(){
var allCards = currentGame.cards;
for(var i = 0 ; i < allCards.length; i++){
var guessed = allCards[i].guessed;
var classes = allCards[i].domWrap.className;
//check if allready selected class
var includes = classes.includes("guessed");
if(guessed && (!includes)){
allCards[i].domWrap.className = classes + " guessed";
}
if (!guessed && includes){
allCards[i].domWrap.className = classes.replace(" guessed","");
}
}
}
//generate random images
cardGame.prototype.generateRandomImages = function(){
var numberOfImages = Math.ceil(currentGame.amountCards / 2);
$.getJSON("http://api.flickr.com/services/feeds/photos_public.gne?jsoncallback=?",
{
tags: currentGame.keyword,
tagmode: "any",
format: "json"
},
function(data) {
console.log("data arr is ", data);
var srcAmount = data.items.length;
while(currentGame.webImages.length <= numberOfImages){
var index = currentGame.webImages.length;
var image_src = data.items[index]['media']['m'].replace("_m", "_b");
currentGame.webImages.push(image_src); //add to iamge src
}
});
}
//clean board
cardGame.prototype.cleanBoard = function(){
document.querySelector("#container-game").innerHTML = "";
currentGame.webImages = [];
currentGame.gameComplete = false;
currentGame.amountSelected = 0;
}
//Init function for the memory game
cardGame.prototype.init = function(){
this.cleanBoard(); //clean board
this.generateCards(this.amountCards); //generate actual html with spaces
if(this.imageSource == "web"){
this.generateRandomImages(); //generate images from web
}
setTimeout(function(){
currentGame.assignImages(); // assign image srcs and details for each img div
currentGame.generateCardArray(currentGame); //update game object with cards
console.log(this.cards);}, 2000); //set time out to allow images to be generated
}
////////////////////////////////////////////