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engine.cpp
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286 lines (218 loc) · 6.57 KB
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#include "engine.h"
//---------------------------------------------------------------------
// section TimeManager
//---------------------------------------------------------------------
TimeManager::TimeManager()
{
for (int i = 0; i < TIME_CONTROLS_NUM; i++)
timeControls_[i] = 0;
noTimeLimit_ = false;
timeControls_[TC_MOVE] = TC_MOVE_DEFAULT;
}
//---------------------------------------------------------------------
void TimeManager::startClock()
{
timer.setTimer(timeControls_[TC_MOVE] - CLOCK_CLICK_RESERVE);
timer.start();
}
//---------------------------------------------------------------------
void TimeManager::stopClock()
{
timer.stop();
}
//---------------------------------------------------------------------
bool TimeManager::timeUp()
{
if ( noTimeLimit_ || ! timer.timeUp())
return false;
return true;
}
//---------------------------------------------------------------------
double TimeManager::secondsElapsed()
{
return timer.elapsed();
}
//---------------------------------------------------------------------
void TimeManager::setTimeControl(timeControl_e tc, float value)
{
assert(tc >= 0 && tc < TIME_CONTROLS_NUM);
if ( tc >= 0 && tc < TIME_CONTROLS_NUM)
timeControls_[tc] = value;
}
//---------------------------------------------------------------------
float TimeManager::getTimeControl(timeControl_e tc)
{
assert(tc >= 0 && tc < TIME_CONTROLS_NUM);
if ( tc >= 0 && tc < TIME_CONTROLS_NUM)
return timeControls_[tc];
return -1;
}
//---------------------------------------------------------------------
void TimeManager::setNoTimeLimit()
{
noTimeLimit_ = true;
}
//---------------------------------------------------------------------
void TimeManager::resetSettings()
{
noTimeLimit_ = false;
}
//---------------------------------------------------------------------
// section Engine
//---------------------------------------------------------------------
Engine::Engine()
{
timeManager_ = new TimeManager();
ponder_ = false;
bestMove_ = "";
additionalInfo_ = "";
stats_ = "";
winRatio_ = 0.5;
}
//---------------------------------------------------------------------
Engine::~Engine()
{
delete timeManager_;
}
//---------------------------------------------------------------------
string Engine::initialSetup(bool isGold) const
{
if (isGold)
return "Ra1 Rb1 Rc1 Rd1 Re1 Rf1 Rg1 Rh1 Ha2 Db2 Cc2 Md2 Ee2 Cf2 Dg2 Hh2";
else
return "ra8 rb8 rc8 rd8 re8 rf8 rg8 rh8 ha7 db7 cc7 ed7 me7 cf7 dg7 hh7";
}
//---------------------------------------------------------------------
void Engine::doSearch(const Board* board)
{
if (board->isSetupPhase()){
bestMove_ = initialSetup(board->getPlayerToMove() == GOLD);
return;
}
int threadsNum = cfg.searchThreadsNum();
if (threadsNum < 0){
logWarning("Too little threads falling back to 1 thread.");
threadsNum = 1;
}
if (threadsNum > MAX_THREADS){
logWarning("Too many threads falling back to %d", MAX_THREADS);
threadsNum = MAX_THREADS;
}
glob.init();
pthread_t threads[MAX_THREADS];
Uct* ucts[MAX_THREADS];
pthread_attr_t attr;
int rc, t;
void *status;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);
stopRequest_ = false;
timeManager_->startClock();
Uct* masterUct = cfg.searchThreadsNum() > 1 ? new Uct(board) : NULL;
for(t=0; t<threadsNum; t++){
ucts[t] = new Uct(board, masterUct);
SearchStartKit * s = new SearchStartKit(board, this, ucts[t]);
rc = pthread_create(&threads[t], &attr, Engine::searchTreeWrapper,(void*) s);
if (rc) {
stringstream ss;
ss << "Fatal thread error no. " << rc << " when creating.";
logError(ss.str().c_str());
exit(1);
}
}
for(t=0; t<threadsNum; t++){
rc = pthread_join(threads[t], &status);
if (rc) {
stringstream ss;
ss << "Fatal thread error no. " << rc << " when joining.";
logWarning(ss.str().c_str());
pthread_detach(threads[t]);
}
}
timeManager_->stopClock();
mockupSearchResults(board, ucts, masterUct, threadsNum);
for(t=0; t<threadsNum; t++){
delete ucts[t];
}
}
//---------------------------------------------------------------------
void Engine::requestSearchStop()
{
stopRequest_ = true;
}
//---------------------------------------------------------------------
TimeManager* Engine::timeManager()
{
return timeManager_;
}
//---------------------------------------------------------------------
void Engine::setPonder(bool value)
{
ponder_ = value;
}
//---------------------------------------------------------------------
bool Engine::getPonder() const
{
return ponder_;
}
//---------------------------------------------------------------------
string Engine::getBestMove() const
{
return bestMove_;
}
//---------------------------------------------------------------------
string Engine::getStats() const
{
return stats_;
}
//---------------------------------------------------------------------
string Engine::getAdditionalInfo() const
{
return additionalInfo_;
}
//---------------------------------------------------------------------
float Engine::getWinRatio() const
{
return winRatio_;
}
//---------------------------------------------------------------------
bool Engine::checkSearchStop() const
{
return timeManager_->timeUp() || stopRequest_;
}
//---------------------------------------------------------------------
void Engine::mockupSearchResults(const Board* board, Uct* ucts[], Uct* masterUct, int resultsNum)
{
assert(resultsNum);
Uct * uct = ucts[0];
if (masterUct) {
uct = masterUct;
uct->updateStatistics(ucts, resultsNum);
}
uct->refineResults(board);
//get stuff from the search
bestMove_ = uct->getBestMoveRepr();
stats_ = uct->getStats(timeManager_->secondsElapsed());
additionalInfo_ = uct->getAdditionalInfo();
winRatio_ = uct->getWinRatio();
}
//---------------------------------------------------------------------
void * Engine::searchTreeWrapper(void * searchStartKit)
{
SearchStartKit * s = (SearchStartKit *) searchStartKit;
s->uct_->searchTree(s->board_, s->engineInstance_);
delete s;
return NULL;
}
//---------------------------------------------------------------------
// section TimeManager
//---------------------------------------------------------------------
SearchStartKit::SearchStartKit(const Board* board, Engine * engine, Uct* uct)
{
board_ = board;
engineInstance_ = engine;
uct_ = uct;
}
//---------------------------------------------------------------------
//---------------------------------------------------------------------
//