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Quick Start

Runtime Atlas is a paid product. Purchase via the Unity Asset Store, itch.io, or Gumroad before following these steps.


Step 1 — Open the window

Tools Studio → Runtime Atlas → Open    Ctrl+Alt+R

Dock it alongside the Game view or float it. Minimum size: 520 × 300 px.


Step 2 — Enter Play Mode

Enter Play Mode normally. The header changes from EDIT MODE to LIVE, current FPS appears, and the stats bar starts updating: camera count, audio source count, alert count, recorded frame index, and GC heap size.


Step 3 — Review live tabs

Camera — FOV, clip planes, depth, and culling mask per active camera. Edit FOV and clip planes directly; changes revert on Play Mode exit.

Audio — Playing state, volume, pitch, spatial blend, and loop per AudioSource. The AudioListener position is shown at the top.

Profiler — Frame time, FPS, GC heap size, GC allocation delta, draw calls, and triangle count. The graph updates every repaint. Slow frames are highlighted; GC spikes are marked.

Alerts — Aggregated diagnostics from camera, audio, and profiler subsystems. Filter by severity or dismiss entries individually.


Step 4 — Scan scripts

The Scanner does not run automatically.

  1. Open the Scanner tab
  2. Click Scan Scripts
  3. Results show file path, line number, issue description, category, and severity
  4. Click any result to open that file at the flagged line in the Scripts tab
  5. Open the Optimizer tab for structured fix suggestions

Step 5 — Export a report

  1. Open the Report tab
  2. Click Generate Preview to snapshot current session data
  3. Select a format: JSON, HTML, Markdown, CSV, or DOCX
  4. Click Export and choose a destination

Report data includes project name, Unity version, platform, session duration, frame statistics, all alerts, and all scanner results.


Step 6 — Optional: run the demo scene

Open Assets/RuntimeAtlas/Demo/Scene/RA.unity, enter Play Mode, and open Runtime Atlas. All tabs populate immediately.

To rebuild the demo scene:

Tools Studio → Runtime Atlas → Build Demo Scene

Next steps