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Mesh.hpp
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73 lines (51 loc) · 1.22 KB
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#ifndef Mesh_hpp
#define Mesh_hpp
#if defined (__APPLE__)
#define GL_SILENCE_DEPRECATION
#include <OpenGL/gl3.h>
#else
#define GLEW_STATIC
#include <GL/glew.h>
#endif
#include <glm/glm.hpp>
#include "Shader.hpp"
#include <string>
#include <vector>
namespace gps {
struct Vertex {
glm::vec3 Position;
glm::vec3 Normal;
glm::vec2 TexCoords;
};
struct Texture {
GLuint id;
//ambientTexture, diffuseTexture, specularTexture
std::string type;
std::string path;
};
struct Material {
glm::vec3 ambient;
glm::vec3 diffuse;
glm::vec3 specular;
};
struct Buffers {
GLuint VAO;
GLuint VBO;
GLuint EBO;
};
class Mesh {
public:
std::vector<Vertex> vertices;
std::vector<GLuint> indices;
std::vector<Texture> textures;
Mesh(std::vector<Vertex> vertices, std::vector<GLuint> indices, std::vector<Texture> textures);
Buffers getBuffers();
void Draw(gps::Shader shader);
private:
/* Render data */
Buffers buffers;
// Initializes all the buffer objects/arrays
void setupMesh();
};
}
#endif /* Mesh_hpp */