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<html>
<head>
<title>Terminus</title>
<link rel="stylesheet" type="text/css" href="index.css">
</head>
<body>
<div class="down">
</div>
<div class="bg"></div>
<div class="overlay"></div>
<div class="up term-text tutorol">
This is an idle game with a twist of randomness. You can play it like any other idle game. However, here are
some explanations of some mechanics in the game:<br />
Entropy Generator - generates bits of entropy<br />
Recursive Generator - generates Entropy Generators<br />
The cost scales with the formula of log(x * 2 ^ (x ^ (c * (x * log(y + 1) / e ^ z) + sqrt(1)))), where:<br />
x is the previous cost<br />
c is a random number from 0 to 1<br />
y is the total amount of bits produced in current run<br />
z is the amount of total entropic power + 1<br />
e is Euler's number<br />
<br />
Don't worry if it jumps to infinity, because you'll be able to decrease the scaling of the cost by collecting
more and more Entropic Power.
<br />
<b>Entropic Power</b> is the currency(?) used to combat the immense scaling of the cost for the Generators.
However, the more Entropic Power you have, the harder it is to gain it.<br />
The formula for entropic power gain is log(x / e ^ (y + 2)), where:<br />
x is bits generated this run<br />
y is entropic power you have<br />
e is Euler's number<br />
</div>
</body>
</html>