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changelog.txt
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159 lines (154 loc) · 9.77 KB
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0.8.5
= Added
Zones folder for holding zone files
Added mom_sj_particle_trail_enable in order to toggle stickybomb trail visibility
Added SJ settings to the game settings panel
Added mom_mapfinished_movement_enable to allow for movement during the map finish UI
Added a warning when running on non-standard tickrates
Added the ability to detonate stickies with the pistol out
Added mom_ghost_online_sticky_alpha to change the transparency of online player's sticky bombs
Added shooting sound effect when an online ghost shoots sticky bombs
Added mom_practice_warning_enable to warn players who enter practice mode while in a run that they will resume the run from their previous location
Added mom_hud_mapinfo_show_status for zone label and mom_hud_versioninfo_enable for version label
Made players emit rocket launcher firing sounds online
Added an appropriate whitelist for commands issued by point_clientcommand
Add ahop gamemode movement (official gamemode coming next update!)
Added sticky armtime proxy that changes the blue glow on the stickybomb to fade in when during arming
Added "feeling lucky" button to the map selector
Added a time comparison on the map finished panel)
Added toggle timer sound convars
Added airborne_only flag to func_nogrenades
Added PBR parameters MRAO scale and Emission scale to PS30 version of PBR shader
Added new fonts - Bebas Neue, Noto Sans, Source Code Pro, and credited them in FontCredits.txt
Added necessary flags for buttons that can be +use'd and are also non-solid, as in some CSS maps
Can now hold +jump to prevent being teleported in practice mode
Console search features (enter a space to search cvars/ccommands)
Added vertical, ramp board/leave, and explosive speedometers
Entity glow effect
New consolidated Settings panel
Backported Alien Swarm's postprocess_controller entity
Added a 1/10000 chance for a wild wild western rider on your rockets
= Fixed
Fixed paint doing damage to buttons when using +paint with other weapons out
Fixed the map finished panel status messages not being reset when using mom_restart or mom_reset
Fixed keyboard bindings not displaying or updating properly in the options menu
Fixed hud and game text being activated by online ghosts
Fixed lobby menu sometimes not accepting mouse input
Prevented spectator mode and player changes when showing the map finished panel
Fixed the sticky launcher's charge rate only being reset in start zones if it was the active weapon
Fixed sticky bombs from firing before mouse release when charge is disabled
Fixed sticky launcher sounds cancelling each other out
Fixed sticky bomb using different physics models based on the model it's given, causing custom sticky models to behave differently
Allowed stickies shot in practice mode to do damage when the timer isn't running
Fixed stickies persisting even when a player goes into spectate in a lobby
Made r_drawviewmodel not require sv_cheats
Made leaderboard panel close properly when it is closed by another event such as watching a replay or viewing a profile
Fixed ducking and water in RJ/SJ to make it more familiar
Fixed the "Blank" color having 1 alpha which caused supposedly invisible hud elements to show slightly
Disabled trigger debug text and bbox by default with developer 1, it can be enabled with mom_triggers_overlay_bbox and text_enable in dev builds
Re-added vprof
Fixed run comparisons comparing against runs of differing track number
Fixed weapons spawning in the floor which prevented them from being picked up by the player
Fixed map info & leaderboards not showing author(s) if map info is not looked at
Fixed rockets not firing while attack2 is held
Fixed TF2 models having burn effects
Limited mom_map_download_queue_parallel to 3, since only 3 maps can be actively downloaded at a time
Fixed jump heights not being effected by sv_gravity
Fixed chat's filters button not properly showing
Fixed P2P connections being accepted from blocked players
Fixed weapons casting shadows while in spectator mode
Added missing PCF files for missing particles (some on rj_iT)
Fixed replays not playing on rj_iT (and other maps with capitals)
Resolution change crashes
Fixed leaderboards attempting to update while not in a map
Fixed PBR default values
Fixed softlock when chat is opened and cl_drawhud is 0
Fix PBR flashlight on brushes
Fixed black outline around paint decals
Revert lightmappedgeneric to a version where parallax cubemaps worked
Prevented giving of weapons in the main menu/credits
Fixed bloom being more intense than in CSS
Fixed escape key clearing comboboxes when toggling between main menu/settings and the game
Fixed sorting by favorites/library on the map selector defaulting to sort by name by removing them. There are already tabs for favorites/library.
Fixed map finished panel not being closable when replay file can't be written
Stopped stage enter/exit velocity on speedometer from showing on stage re-enter. Stops it from showing again when failing a jump on RJ/SJ gamemodes.
Removed weapon lowering functionality
Fixed sticky charge meter and crosshair not hiding when leaderboards were open
= Improved
Made the leaderboards stay open when tab is released if the user has right clicked it
Removed all cvar_value fields from resource files since defaults are set in code
Various VGUI improvements not seen by the user
Discord rich presence improvements: show game mode on image hover & when not doing a run.
Steam rich presence improvements: allow users to toggle it through the cvar mom_steam_rich_presence, show current status (making it more discord-like), updates without needing to be in a lobby, & shows group.
Various improvements to the Speedometer
Message boxes now scale with resolution & are more readable
Auto-apply momentum settings & remove the OK/Apply/Cancel buttons
Improved entity IO for saving/restoring savelocs
Show spectate list for other spectators
Moved localization methods, allowing localization files to be changed without needing to restart the game
Updated the grenade animations to not be default HL2 ones
Auto-apply momentum options & remove OK/Apply/Cancel buttons. Added a "write to cfg" button
Disabled mouse accel by default
Replaced/updated shader compile
New console design
Removed PBR bloat
Improved image resizing
Made static menus (saveloc & ruler menu) configurable through files cfg/savelocmenu_default.vdf and cfg/rulermenu_default.vdf
Proportional color picker with new design
New speedometer
Loading Screen UI
Moved sticky charge meter/bomb count underneath speedometer
Fog shader now uses radial-based fog calculations for more consistent appearance
Main menu scheme to match new UI direction
Map selector scheme to match new UI direction
Main menu logo model touchup
HUD elements are now hiding parts that aren't relevant to specific game modes
RichText (chat, console) panels render more accurately, have shift + click selection, and scroll-by-selection
HUD based elements now match new UI direction
0.8.4
= Added
Added Stickybomb Launcher from TF2 and the Sticky Jumping gamemode
Stickybombs are networked to others in a lobby
Added "mom_sj_stickybomb_drawdelay", defaulted to 0
Added "mom_rj_rocket_drawdelay" to match stickybomb convar
Added "mom_hud_sj_stickycount_autohide" which auto-hides the count if 0
Add ConVar "mom_hud_sj_chargemeter_units" to show stickybomb speed when charged
Added 0.05 second buffer to firing Stickybomb Launcher
Charge mechanic is disabled whilst inside a start trigger
Added "sv_edge_fix" (off by default)
Added "r_viewmodel_opacity" to adjust viewmodel opacity
The PBR Shader has been added, supporting the Metal/Roughness workflow and Parallax Occlusion
Various PBR assets and "shadertest" map
Added "sv_tickrate" convar for simpler tickrate adjustments
Added a "ModelData" block inside weapon scripts that define the path to every model the weapon uses
Added TF2 override scripts inside "custom/overrides/scripts/" with a README on how to use them (weapon model hotswitching has been removed in favor of these)
Added "give_weapon" command that autocompletes which weapons you can give yourself depending on gamemodes
= Fixed
Fixed changing weapons from and to the rocket launcher allowing faster rocket firing
Fixed TF2 materials from going pitch black
Fixed showing default "dots" crosshair with weapon crosshairs and fix custom crosshair files
Fixed the player_speedmod entity defaulting to the local player
Fixed missing default crosshair
Fixed incorrect sound playing when landing on a slope
Fixed Main Menu/func_rotating crash after running for long periods of time
Fixed user stats not showing for players
Fixed Discord integration for Linux
Fixed ConVarRefs being able to bypass ConVar_Validated validator funcs
Fixed modals (settings panel, paintgun panel) not preventing input to the game
= Improved
Make RJ/SJ follow the other gamemodes' start zone logic (reset on landing, limit speed on enter)
Center fire is now the default RJ firing mode to better cater to newer players
Officially changed the map prefix for RJ from "jump_" to "rj_"
Added updated RJ trail/explosion particles by Vortex
Shotgun material has been reworked
The options for HDR bloom and tonemapping now use combo boxes
Consolidate gamemode settings pages into a single "Gamemodes" tab
The momentum rocket model now has and uses the "trail" bone for TF2-consistency (thanks to bonjorno7)
Updated the Main Menu background for SJ Gamemode
Skybox is no longer culled at >90 FoV
Converted hotswitching convars over to enable toggle vars
Removed VR support
Removed controller support
Removed Logitech G15 integration
Removed Mumble integration
Gamemodes define which weapons they can use, with the "unknown" gamemode allowing any weapon