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<!DOCTYPE html>
<html>
<head>
<title>Catch Rate Estimator</title>
<meta property="og:site_name" content="MH Tools by tsitu">
<meta property="og:type" content="article">
<meta property="og:url" content="https://tsitu.github.io/MH-Tools/cre.html">
<meta property="og:title" content="Catch Rate Estimator">
<meta property="og:description" content="Calculates catch rate estimates along with points, gold, minimum luck and more!">
<meta property="og:image" content="https://cdn.jsdelivr.net/gh/tsitu/MH-Tools@30fb31004ae976aaf29652c435629dcca926d169/lib/img/cheese.jpg">
<meta property="og:image:secure_url" content="https://cdn.jsdelivr.net/gh/tsitu/MH-Tools@30fb31004ae976aaf29652c435629dcca926d169/lib/img/cheese.jpg">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
<meta content="utf-8" http-equiv="encoding">
<script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
<script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jqueryui/1.12.1/jquery-ui.min.js"></script>
<script type="text/javascript" src="lib/js/jquery-ui.touch-punch.min.js"></script>
<script type="text/javascript" src="lib/js/jquery.tablesorter.combined.min.js"></script>
<script type="text/javascript" src="data/arrays.js"></script>
<script type="text/javascript" src="data/cheese-attraction.js"></script>
<script type="text/javascript" src="data/tournaments.js"></script>
<script type="text/javascript" src="src/utils/cre-ui.js"></script>
<script type="text/javascript" src="src/utils/bookmarklets.js"></script>
<script type="text/javascript" src="src/main/get-data.js"></script>
<script type="text/javascript" src="src/main/shared-cre-setup.js"></script>
<script type="text/javascript" src="src/utils/ampslider.js"></script>
<script type="text/javascript" src="src/main/cre.js"></script>
<link rel="stylesheet" href="lib/css/style.css" type="text/css" media="print, projection, screen" />
<link rel="stylesheet" href="//ajax.googleapis.com/ajax/libs/jqueryui/1.12.1/themes/smoothness/jquery-ui.css" type="text/css"
media="print, projection, screen" />
<link rel="icon" type="image/x-icon" href="lib/img/favicon.ico">
</head>
<body>
<div class="container">
<div class="header">
<a href="index.html">
<- All Tools</a>
<h1>Catch Rate Estimator</h1>
<a href="https://github.com/tsitu/MH-Tools/blob/master/README.md#straight_ruler-catch-rate-estimator" target="_blank" rel="noopener">Instructions</a> |
<a id="bookmarkletloader" href="#">Auto-Loader</a> <span id="bookmarkletloaderCopy" style="cursor: pointer">📋</span> |
<a id="bookmarklet" href="#">CRE</a> <span id="bookmarkletCopy" style="cursor: pointer">📋</span>
</div>
<table class="form">
<tbody class="input-all">
<tr>
<td>Location:</td>
<td>
<select id="location">
</select>
</td>
</tr>
<tr id="phaseRow" style="display:none">
<td>Sublocation:</td>
<td>
<select id="phase">
<option>-</option>
</select>
</td>
</tr>
<tr class="display-location display-valour-rift">
<td>Floor Type:</td>
<td>
<select id="vrFloorType">
<option>1 (Puppet)</option>
<option>2 (Thief)</option>
<option>3 (Melee)</option>
<option>4 (Bard)</option>
<option>5 (Magic)</option>
<option>6 (Noble)</option>
<option>7 (Dusty)</option>
</select>
</td>
</tr>
<tr>
<td>Cheese:</td>
<td>
<select id="cheese">
<option>Select a location</option>
</select>
</td>
</tr>
<tr id="empoweredRow" class="hidden input-standard">
<td>Empowered:</td>
<td>
<select id="empowered">
<option>No</option>
<option>Yes</option>
</select>
</td>
</tr>
</tbody>
<tbody class="input-special">
<tr class="display-location display-labyrinth">
<td>Lantern Oil:</td>
<td>
<select id="oil">
<option>Off</option>
<option>On</option>
</select>
</td>
</tr>
<tr class="display-location display-furoma-rift">
<td>Battery Level:</td>
<td>
<input type="number" id="battery" min="0" max="10" />
</td>
</tr>
<tr class="display-location display-fort-rox">
<td>Ballista Level:</td>
<td>
<input name="ballista" type="number" id="ballistaLevel" min="0" max="3" value="0" />
</td>
</tr>
<tr class="display-location display-fort-rox">
<td>Cannon Level:</td>
<td>
<input name="cannon" type="number" id="cannonLevel" min="0" max="3" value="0" />
</td>
</tr>
<tr class="display-location display-zugzwangs-tower">
<td>Amp:</td>
<td>
<input id="ampValue" type="text" size="3" value="0" readonly>%
</td>
</tr>
<tr class="display-location display-zugzwangs-tower">
<td></td>
<td>
<div id="ampSlider"></div>
</td>
</tr>
<tr class="display-location display-sand-crypts">
<td>Salt Level:</td>
<td>
<input name="salt" type="number" id="saltLevel" min="0" max="50" value="0" />
</td>
</tr>
</tbody>
<tbody class="input-standard">
<tr>
<td>Weapon:</td>
<td>
<select id="weapon">
</select>
</td>
</tr>
<tr class="golem-guardian-charge" id="arcane" style="display:none">
<td>Arcane Charge %:</td>
<td>
<input id="golem-charge-arcane" type="number" min="0" max="100" step="0.2">
</td>
</tr>
<tr class="golem-guardian-charge" id="forgotten" style="display:none">
<td>Forgotten Charge %:</td>
<td>
<input id="golem-charge-forgotten" type="number" min="0" max="100" step="0.2">
</td>
</tr>
<tr class="golem-guardian-charge" id="hydro" style="display:none">
<td>Hydro Charge %:</td>
<td>
<input id="golem-charge-hydro" type="number" min="0" max="100" step="0.2">
</td>
</tr>
<tr class="golem-guardian-charge" id="physical" style="display:none">
<td>Physical Charge %:</td>
<td>
<input id="golem-charge-physical" type="number" min="0" max="100" step="0.2">
</td>
</tr>
<tr class="golem-guardian-charge" id="tactical" style="display:none">
<td>Tactical Charge %:</td>
<td>
<input id="golem-charge-tactical" type="number" min="0" max="100" step="0.2">
</td>
</tr>
<tr id="father-timepiece-bonus-power" style="display:none">
<td>Acolyte Catches:</td>
<td>
<input id="acolyteCatches" type="number" min="0" max="100" step="1" value="0">
</td>
</tr>
<tr>
<td>Base:</td>
<td>
<select id="base">
</select>
</td>
</tr>
<tr id="prestige-umbra-floor" style="display:none">
<td>Highest Umbra Floor:</td>
<td>
<input name="umbra" type="number" id="umbraFloor" min="0" max="200" value="0" />
</td>
</tr>
<tr>
<td>Charm:</td>
<td>
<select id="charm">
</select>
</td>
</tr>
<tr>
<td>Lucky Golden Shield:</td>
<td>
<input type="checkbox" id="gs" checked>
</td>
</tr>
<tr>
<td>Riftstalker Codex:</td>
<td>
<input type="checkbox" id="riftstalker">
</td>
</tr>
<tr>
<td>Bonus Power %:</td>
<td>
<input id="bonusPower" type="number" value="0" min="0">
</td>
</tr>
<tr>
<td>Bonus Luck:</td>
<td>
<input id="bonusLuck" type="number" value="0" min="0">
</td>
</tr>
</tbody>
<tbody class="input-custom hidden">
<tr>
<td>Type:</td>
<td>
<select id="trapPowerType">
<option value='Physical'>Physical</option>
<option value='Tactical'>Tactical</option>
<option value='Hydro'>Hydro</option>
<option value='Arcane'>Arcane</option>
<option value='Forgotten'>Forgotten</option>
<option value='Law'>Law</option>
<option value='Rift'>Rift</option>
<option value='Shadow'>Shadow</option>
<option value='Draconic'>Draconic</option>
<option value='Parental'>Parental</option>
</select>
</td>
</tr>
<tr>
<td>Power:</td>
<td>
<input id="trapPowerValue" type="number" value="0" min="0">
</td>
</tr>
<tr>
<td>Luck:</td>
<td>
<input id="trapLuckValue" type="number" value="0" min="0">
</td>
</tr>
<tr>
<td>Attraction Bonus:</td>
<td>
<input id="trapAttractionValue" type="number" value="0" min="0" max="100">%
</td>
</tr>
<tr>
<td>Cheese Effect:</td>
<td>
<select id="trapEffect">
<option value='0'>No Effect</option>
<option value='1'>Fresh</option>
<option value='-1'>Stale</option>
<option value='2'>Very Fresh</option>
<option value='-2'>Very Stale</option>
<option value='3'>Extremely Fresh</option>
<option value='-3'>Extremely Stale</option>
<option value='4'>Insanely Fresh</option>
<option value='-4'>Insanely Stale</option>
<option value='5'>Ultimately Fresh</option>
<option value='-5'>Ultimately Stale</option>
<option value='6'>Über Fresh</option>
<option value='-6'>Über Stale</option>
</select>
</td>
</tr>
</tbody>
<tbody>
<tr>
<td>Use Custom values:</td>
<td>
<input type="checkbox" id="toggleCustom">
</td>
</tr>
</tbody>
<tbody class="input-all">
<tr>
<td>Tourney:</td>
<td>
<select id="tourney">
</select>
</td>
</tr>
<tr>
<td>Rank:</td>
<td>
<select id="rank">
<option value=""></option>
<option value='novice'>Novice</option>
<option value='recruit'>Recruit</option>
<option value='apprentice'>Apprentice</option>
<option value='initiate'>Initiate</option>
<option value='journeyman'>Journeyman / Journeywoman</option>
<option value='master'>Master</option>
<option value='grandmaster'>Grandmaster</option>
<option value='legendary'>Legendary</option>
<option value='hero'>Hero</option>
<option value='knight'>Knight</option>
<option value='lord'>Lord / Lady</option>
<option value='baron'>Baron / Baroness</option>
<option value='count'>Count / Countess</option>
<option value='duke'>Duke / Duchess</option>
<option value='grandduke'>Grand Duke / Grand Duchess</option>
<option value='archduke'>Archduke / Archduchess</option>
<option value='viceroy'>Viceroy</option>
<option value='elder'>Elder</option>
<option value='sage'>Sage</option>
</select>
</td>
</tr>
<tr>
<td>Cheese cost:</td>
<td>
<input id="cheeseCost" type="text" size="5" value="0">
</td>
</tr>
<tr class="display-location display-whisker-woods-rift">
<td>Comments:</td>
<td class="locationComment">
Rage states: Low = 1-24, Medium = 25-49, High = 50
<br>Darkest Chocolate Bunny proc rate currently set to 33%
</td>
</tr>
<tr class="display-location display-bristle-woods-rift">
<td>Comments:</td>
<td class="locationComment">
Please report inaccurate minimum luck values
<a href="https://www.mousehuntgame.com/forum/showthread.php?132397-MouseHunt-Tools-by-tsitu&p=1385609&viewfull=1#post1385609"
target="_blank" rel="noopener">here</a>
</td>
</tr>
<tr class="display-location display-labyrinth">
<td>Comments:</td>
<td class="locationComment">
Labyrinth/Minotaur/Treasure Seeker Base & Compass Magnet Charm proc rates currently set to 50%
</td>
</tr>
<!-- <tr class="display-location display-zugzwangs-tower">
<td>Comments:</td>
<td class="locationComment">Assumptions that were made when narrowing down populations can be found
<a href="https://www.mousehuntgame.com/forum/showthread.php?95543-Catch-Rate-Calculator&p=1328110&viewfull=1#post1328110"
target="_blank" rel="noopener">here</a>
</td>
</tr> -->
<tr class="display-location display-moussu-picchu">
<td>Comments:</td>
<td class="locationComment">
Please report inaccurate minimum luck values (particularly for Storm Dragons)
<a href="https://www.mousehuntgame.com/forum/showthread.php?132397-MouseHunt-Tools-by-tsitu&p=1385673&viewfull=1#post1385673"
target="_blank" rel="noopener">here</a>
</td>
</tr>
<tr class="display-location display-claw-shot-city">
<td>Comments:</td>
<td class="locationComment">
'Crew' and 'Ringleaders' sublocations use placeholder attraction data (since each Wanted Poster is different)
</td>
</tr>
<tr class="display-location display-sand-crypts">
<td>Comments:</td>
<td class="locationComment">
Salt level is believed to be logarithmically related to Grub & Scarab power values
<br>The current formulas are approximations based on data from
<a href="https://sites.google.com/site/tehhowch/data-spreadsheets/king_grub_salt_charms/kg_mouse_power"
target="_blank" rel="noopener">tehhowch</a>
</td>
</tr>
<tr class="display-location display-event">
<td>Comments:</td>
<td class="locationComment">
<!-- Many power and eff values are still missing or speculative -->
Event mouse data is liable to change on a yearly basis
<!-- <br>Refer to this <a href="https://docs.google.com/spreadsheets/d/1l6P9Cp2HceKSXgJKzcOy26lK_5BEAsAO9HhoiSYviTY/edit?usp=sharing" -->
<!-- target="_blank" rel="noopener">spreadsheet</a> for the latest research -->
</td>
</tr>
<tr class="display-location display-queso-geyser">
<td>Comments:</td>
<td class="locationComment">
<!-- Eff values for Stormsurge, Bruticus, Corkataur, and Emberstone are currently set to 600% (Kalor at 900%) -->
Please report incorrect minimum luck values or drastically inaccurate catch rates
</td>
</tr>
<tr class="display-location display-seasonal-garden">
<td>Comments:</td>
<td class="locationComment">
Chesla's Revenge proc rate currently set to 12.5%
<br>Sandcastle Shard Trap not implemented since its Amp% effect depends on current & max levels
</td>
</tr>
<tr class="display-location display-harbour">
<td>Comments:</td>
<td class="locationComment">
Pirate Crew attraction rates will vary depending on your current manifest
</td>
</tr>
<!-- <tr class="display-location display-valour-rift">
<td>Comments:</td>
<td class="locationComment">
Eff values for Soldier of the Shade & Bulwark of Ascent are still speculative
</td>
</tr> -->
<tr class="display-location display-floating-islands">
<td>Comments:</td>
<td class="locationComment">
<!-- Speculative Effs: Cloud Miner, Scarlet Revenger, & Wardens -->
Placeholder ARs: Wardens & Paragons
</td>
</tr>
<!-- <tr class="display-location display-sky-palace">
<td>Comments:</td>
<td class="locationComment">
Speculative Effs: Peggy the Plunderer, Empyrean Empress
<br>ALL ARs ARE PLACEHOLDERS, for INDIVIDUAL CR purposes ONLY.
</td>
</tr> -->
<tr class="display-location display-school-of-sorcery">
<td>Comments:</td>
<td class="locationComment">
Speculative Effs: Mythical Master Sorcerer
<br>ARs are currently placeholders for reference only!
</td>
</tr>
<tr>
<td>Sample Size Score: </td>
<td><div id="sampleScore">N/A</div></td>
</tr>
<tr class="input-standard">
<td>
<a id="link" target="_blank" rel="noopener" class="input-standard" style="font-size: 14px">
Link to this setup
</a>
</td>
</tr>
</tbody>
<tr id='status' class="input-all">
<td>Loading...</td>
</tr>
</table>
<table id='trapSetup' class="input-standard"></table>
<table id='results' class='tablesorter'>
<thead></thead>
<tbody></tbody>
</table>
</div>
</body>
</html>