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Keys.cs
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76 lines (62 loc) · 2.96 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EventCreator
{
public static class Keys
{
//* ----------------------------------- */
// Event Key Values //
//* ----------------------------------- */
public const string EVENT_ID_KEY = "eventID";
public const string EVENT_TYPE_KEY = "eventType";
public const string POSSIBLE_LOCATIONS_KEY = "possibleLocations";
public const string REQ_PARTY_KEY = "reqParty";
public const string INTRO_TEXT_KEY = "introText";
public const string RESPONSE_OPTIONS_KEY = "responseOptions";
public const string ADVICE_KEY = "advice";
public const string FLEE_PASS_TEXT_KEY = "fleePassText";
public const string FLEE_FAIL_TEXT_KEY = "fleeFailText";
public const string PARTY_MEMBER_TARGETED_KEY = "partyMemberTargeted";
public const string EVENT_FREQUENCY_KEY = "frequency";
//* ----------------------------------- */
// Response Key Values //
//* ----------------------------------- */
public const String TEXT_KEY = "text";
//List<Integer>
public const String RESOURCE_STAT_COST_KEY = "resourceStatCost";
public const String PARTY_STAT_COST_KEY = "partyStatCost";
//List<Integer>
public const String PARTY_STAT_REQUIREMENT_KEY = "partyStatRequirement";
public const String RESOURCE_STAT_REQUIREMENT_KEY = "resouceStatRequirement";
//Needed for determining win/lose
//List<int>
public const String RESOURCE_MODIFIERS_KEY = "resourceModifiers";
//List<int>
public const String PARTY_STAT_MODIFIERS_KEY = "partyStatModifiers";
//Pass Info
public const String PASS_TEXT_KEY = "passText";
public const String PASS_FOLLOW_UP_KEY = "passFollowUp";
//Victory Info
public const String WIN_TEXT_KEY = "winText";
public const String WIN_FOLLOW_UP_KEY = "winFollowUp";
//List<Integer>
public const String WIN_RESOURCE_CHANGE_KEY = "winResourceChange";
//List<Integer>
public const String WIN_PARTY_STAT_CHANGE_KEY = "winPartyStatChange";
//Lose Info
public const String LOSE_TEXT_KEY = "loseText";
public const String LOSE_FOLLOW_UP_KEY = "loseFollowUp";
//List<Integer>
public const String LOSE_RESOURCE_CHANGE_KEY = "loseResourceChange";
//List<Integer>
public const String LOSE_PARTY_STAT_CHANGE_KEY = "losePartyStatChange";
public const String KILL_PERSON_PASS_KEY = "killPersonPass";
public const String KILL_PERSON_WIN_KEY = "killPersonWin";
public const String KILL_PERSON_LOSE_KEY = "killPersonLose";
public const String REWARD_DISPERSE_LOSE_KEY = "rewardDisperseLose";
public const String REWARD_DISPERSE_WIN_KEY = "rewardDisperseWin";
}
}