Replies: 4 comments 10 replies
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Sorry I didn't get to this sooner. Just to clarify, you're saying streaming JPEG will not work for tidbyt compatibles? I think this is a cool idea, maybe to port older custom matrix software to tidbyt. I don't own one though so I would be relying on community support for assistance there. Do they have docs on what formats they expect? In terms of lift I think you're right, the browser adapter does the most work and would just need to be updated to the correct format. |
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Adding this support allows one to separate physical display location from application logic. I can run my apps on my NAS/PC/Cloud and have multiple tidbyt or other similar Matrix Displays served by it. |
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Now that I am testing this some more, the current implementation meets certain application requirements - where the image is being periodically updated by tidbyt and doesn't change between pulls. However, what I am realizing is that typical tidbyt apps (running on server or community apps here: https://github.com/tidbyt/community) don't just create a static webp image. They actually create an animated webp image with multiple frames. So for example a digital clock may generate a single webp image with animated frames for a full minute. Then tidbyt may pull image over HTTP every minute (or some other interval). A scrolling text for example is sent in one webp image with animated frames. The animation interval and # of frame in each webp image is decided by the application, so not sure how to achieve similar results in the emulator context. |
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Placing something between RGBME and tidbyt doesn't may help - but ultimately, app that produces the content knows how many frames need to be in an image and how they need to transition. As you said, the two architectures are different and an application aware solution might be needed. For now this works well enough - I was able to follow MLB exhibition game on my display - with slight scrolling inconsistencies. Thanks for your help |
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Is it possible to output to an animated GIF or webp file using the emulator? Idea is to then serve the output to tidbyt (or like device) over HTTP. Something like pixlet. The browser adapter does most of the work - except server just a raw image.
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