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42 lines (41 loc) · 1.3 KB
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UnityPropertyAnimatorFloat.snippet
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42 lines (41 loc) · 1.3 KB
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<?xml version="1.0" encoding="utf-8"?>
<CodeSnippets xmlns="http://schemas.microsoft.com/VisualStudio/2005/CodeSnippet">
<CodeSnippet Format="1.0.0">
<Header>
<Shortcut>apropf</Shortcut>
<Title>UnityPropertyAnimatorFloat</Title>
</Header>
<Snippet>
<Declarations>
<Literal Editable="true">
<Default>aram</Default>
<ID>param</ID>
</Literal>
<Literal Editable="true">
<Default>p</Default>
<ID>lower</ID>
</Literal>
<Literal Editable="true">
<Default>P</Default>
<ID>upper</ID>
</Literal>
<Literal Editable="true">
<Default>public</Default>
<ID>access</ID>
</Literal>
<Literal Editable="true">
<Default>Anim</Default>
<ID>animator</ID>
</Literal>
</Declarations>
<Code Language="CSharp"><![CDATA[const string $lower$$param$Name = "$upper$$param$";
int? $lower$$param$Id;
$access$ float $upper$$param$
{
get { return $animator$.GetFloat($lower$$param$Id ?? ($lower$$param$Id = Animator.StringToHash($lower$$param$Name)).Value); }
set { $animator$.SetFloat($lower$$param$Id ?? ($lower$$param$Id = Animator.StringToHash($lower$$param$Name)).Value, value); }
}
$end$]]></Code>
</Snippet>
</CodeSnippet>
</CodeSnippets>