Managing audio from multiple scripts becomes difficult as your game grows. An Audio Manager centralizes music, sound effects, and volume control.
- Background Music
- Sound Effects
- Volume Settings
- Mute Option
- Scene Persistence
- Singleton Pattern
- Button Click
- Explosion
- Jump
- Coin Collection
- Game Over
- Victory
- Use AudioMixer for volume control.
- Separate music and SFX channels.
- Avoid duplicate Audio Managers.
- Preload frequently used sounds.
- Compress audio for mobile games.
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