Hello,
It would be great to be able to catch the errors in a way or another instead of only using std::cerr to print an error message. For example, when loading a plugin (PluginLoader::loadPlugin()), the method could throw a runtime_error with the appropriate message, this way we could inform the user of whatever foes wrong.
Hello,
It would be great to be able to catch the errors in a way or another instead of only using std::cerr to print an error message. For example, when loading a plugin (
PluginLoader::loadPlugin()), the method could throw a runtime_error with the appropriate message, this way we could inform the user of whatever foes wrong.