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Light.cpp
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32 lines (25 loc) · 986 Bytes
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#include "Light.h"
#include "Scena.h"
namespace Raymarch {
void Light::setScena(Scena* scena) {
this->scena = scena;
}
glm::vec3 Light::getLight(glm::vec3 ray, glm::vec3 color) {
return color * glm::clamp(glm::dot(getNormal(ray), glm::normalize(pos - ray)), 0.0f, 1.0f);
}
void Light::rotate(glm::vec3 axis, float angle) {
glm::quat rotationQuaternion = glm::angleAxis(glm::radians(angle), axis);
pos = glm::rotate(rotationQuaternion, pos);
}
glm::vec3 Light::getNormal(glm::vec3 ray) {
float epsilon = 0.001;
glm::vec3 raydx = ray + glm::vec3(epsilon, 0, 0);
glm::vec3 raydy = ray + glm::vec3(0, epsilon, 0);
glm::vec3 raydz = ray + glm::vec3(0, 0, epsilon);
glm::vec3 normal = glm::vec3(
scena->distanceToObject(raydx) - scena->distanceToObject(ray),
scena->distanceToObject(raydy) - scena->distanceToObject(ray),
scena->distanceToObject(raydz) - scena->distanceToObject(ray));
return glm::normalize(normal);
}
}