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maze.cpp
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292 lines (276 loc) · 7.49 KB
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//
// Created by Yusuf Pisan on 4/18/18.
//
#include "maze.h"
#include <algorithm>
#include <cassert>
#include <climits>
#include <fstream>
#include <iostream>
#include <sstream>
using namespace std;
// print maze object
ostream &operator<<(ostream &out, const Maze &maze) {
for (int row = 0; row < maze.height; ++row) {
for (int col = 0; col < maze.width; ++col) {
out << maze.field[row][col];
}
out << endl;
}
out << endl;
return out;
}
// default constructor
Maze::Maze() = default;
// Load maze file from current directory
bool Maze::load(const string &fileName) {
ifstream inFile;
inFile.open(fileName);
if (!inFile.is_open()) {
cerr << "Unable to open file: " << fileName << endl;
// next line is just to satisfy clang-tidy
// otherwise it complains saying function can be const
width = height = 0;
return false;
}
inFile >> width >> height;
inFile >> exitRow >> exitColumn;
inFile >> startRow >> startColumn;
// ignore leftover charcaters up to newline
inFile.ignore(INT_MAX, '\n');
string line;
for (int row = 0; row < height; ++row) {
getline(inFile, line);
field.push_back(line);
}
return true;
}
// true if maze can be solved
bool Maze::solve() {
posRow = startRow;
posColumn = startColumn;
markAsPath(startRow, startColumn);
if (atExit(posRow, posColumn)) {
return true;
}
while (!atExit(posRow, posColumn)) {
int savePosRow = posRow;
int savePosCol = posColumn;
if (!goNorth()) {
posRow = savePosRow;
posColumn = savePosCol;
if (!goSouth()) {
posRow = savePosRow;
posColumn = savePosCol;
if (!goEast()) {
posRow = savePosRow;
posColumn = savePosCol;
if (!goWest()) {
markAsVisited(posRow, posColumn);
return false; // no path to exit
}
}
}
}
}
if (atExit(posRow, posColumn)) {
markAsPath(posRow, posColumn);
return true;
}
return false; // shouldn't get to this point
}
// path to exit
string Maze::getPath() const { return path; }
// go north direction
bool Maze::goNorth() {
bool success = false;
if (isInside(posRow - 1, posColumn) && isClear(posRow - 1, posColumn)) {
posRow--;
markAsPath(posRow, posColumn);
path.push_back('N');
if (atExit(posRow, posColumn)) {
success = true;
} else {
int savePosRow = posRow;
int savePosCol = posColumn;
success = goNorth();
if (!success) {
posRow = savePosRow;
posColumn = savePosCol;
success = goEast();
if (!success) {
posRow = savePosRow;
posColumn = savePosCol;
success = goWest();
if (!success) {
posRow = savePosRow;
posColumn = savePosCol;
success = goSouth();
if (!success) {
markAsVisited(posRow, posColumn);
path.pop_back();
posRow = savePosRow;
posColumn = savePosCol;
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
} else { // if the point is not inside the maze and not clear
success = false;
}
return success;
}
// go south direction
bool Maze::goSouth() {
bool success = false;
if (isInside(posRow + 1, posColumn) && isClear(posRow + 1, posColumn)) {
posRow++;
markAsPath(posRow, posColumn);
path.push_back('S');
if (atExit(posRow, posColumn)) {
success = true;
} else {
int savePosRow = posRow;
int savePosCol = posColumn;
success = goSouth();
if (!success) {
posRow = savePosRow;
posColumn = savePosCol;
success = goWest();
if (!success) {
posRow = savePosRow;
posColumn = savePosCol;
success = goEast();
if (!success) {
success = goNorth();
if (!success) {
markAsVisited(posRow, posColumn);
path.pop_back();
posRow = savePosRow;
posColumn = savePosCol;
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
} else {
success = false;
}
return success;
}
// go east direction
bool Maze::goEast() {
bool success = false;
if (isInside(posRow, posColumn + 1) && isClear(posRow, posColumn + 1)) {
posColumn++;
markAsPath(posRow, posColumn);
path.push_back('E');
if (atExit(posRow, posColumn)) {
success = true;
} else {
int savePosRow = posRow;
int savePosCol = posColumn;
success = goEast();
if (!success) {
posRow = savePosRow;
posColumn = savePosCol;
success = goNorth();
if (!success) {
posRow = savePosRow;
posColumn = savePosCol;
success = goSouth();
if (!success) {
success = goWest();
if (!success) {
markAsVisited(posRow, posColumn);
path.pop_back();
posRow = savePosRow;
posColumn = savePosCol;
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
} else {
success = false;
}
return success;
}
// go west direction
bool Maze::goWest() {
bool success = false;
if (isInside(posRow, posColumn - 1) && isClear(posRow, posColumn - 1)) {
posColumn--;
markAsPath(posRow, posColumn);
path.push_back('W');
if (atExit(posRow, posColumn)) {
success = true;
} else {
int savePosRow = posRow;
int savePosCol = posColumn;
success = goWest();
if (!success) {
posRow = savePosRow;
posColumn = savePosCol;
success = goNorth();
if (!success) {
posRow = savePosRow;
posColumn = savePosCol;
success = goSouth();
if (!success) {
success = goEast();
if (!success) {
markAsVisited(posRow, posColumn);
posRow = savePosRow;
posColumn = savePosCol;
path.pop_back();
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
markAsVisited(posRow, posColumn);
}
} else {
success = false;
}
return success;
}
// true if row, column is the exit
bool Maze::atExit(int row, int column) const {
return row == exitRow && column == exitColumn;
}
// true if row, column is inside the maze
bool Maze::isInside(int row, int col) const {
return row >= 0 && col >= 0 && row < field.size() && col < field[row].size();
}
// true if row, column is clear to move
bool Maze::isClear(int row, int col) const {
assert(row >= 0 && col >= 0 && row < field.size() && col < field[row].size());
return field[row][col] == CLEAR;
}
// mark location as part of the path to exit
void Maze::markAsPath(int row, int col) {
assert(row >= 0 && col >= 0 && row < field.size() && col < field[row].size());
field[row][col] = PATH;
}
// mark location as visited, not part of the path to exit
void Maze::markAsVisited(int row, int col) {
assert(row >= 0 && col >= 0 && row < field.size() && col < field[row].size());
field[row][col] = VISITED;
}