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so_priorityqueue.c
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129 lines (94 loc) · 2.02 KB
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#include "so_priorityqueue.h"
#include "utils.h"
static int biggerPriority(QNode task1, QNode task2)
{
return task1->key - task2->key;
}
PriorityQueue initPQueue(void)
{
PriorityQueue queue = malloc(sizeof(struct priorityqueue));
DIE(queue == NULL, "ENOMEM");
queue->size = 0;
queue->head = NULL;
return queue;
}
int emptyPQueue(PriorityQueue queue)
{
if (queue == NULL)
return -1;
return queue->size == 0;
}
int sizePQueue(PriorityQueue queue)
{
if (queue == NULL)
return 0;
return queue->size;
}
int pushPQueue(PriorityQueue queue, int key, void *data)
{
QNode newNode, auxNode, prevNode;
int priority;
if (queue == NULL || data == NULL)
return -1;
if (queue->size == 0) {
queue->size++;
queue->head = malloc(sizeof(struct qnode));
DIE(queue->head == NULL, "ENOMEM");
queue->head->data = data;
queue->head->key = key;
queue->head->next = NULL;
return 0;
}
queue->size++;
newNode = malloc(sizeof(struct qnode));
DIE(queue->head == NULL, "ENOMEM");
newNode->data = data;
newNode->key = key;
auxNode = queue->head;
priority = biggerPriority(auxNode, newNode);
if (priority == -1) {
newNode->next = auxNode;
queue->head = newNode;
return 0;
}
prevNode = auxNode;
auxNode = auxNode->next;
while ((auxNode != NULL) && (auxNode->key >= key)) {
prevNode = auxNode;
auxNode = auxNode->next;
}
newNode->next = auxNode;
prevNode->next = newNode;
return 0;
}
void *topPQueue(PriorityQueue queue)
{
if (queue->head == NULL || queue->size == 0)
return NULL;
return queue->head->data;
}
void *popPQueue(PriorityQueue queue)
{
QNode auxNode;
void *data;
DIE(queue == NULL || queue->size == 0, "empty queue");
auxNode = queue->head;
queue->size--;
data = auxNode->data;
queue->head = auxNode->next;
free(auxNode);
return data;
}
void clearPQueue(PriorityQueue queue)
{
QNode auxNode;
DIE(queue == NULL, "empty queue");
while (queue->size > 0) {
auxNode = queue->head;
queue->size--;
queue->head = auxNode->next;
free(auxNode);
}
free(queue);
queue = NULL;
}