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my_help.py
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78 lines (67 loc) · 2.21 KB
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import pygame,sys
from pygame.locals import *
from animations import *
import main
try:
import android
except ImportError:
android=None
if android:
android.init()
android.map_key(android.KEYCODE_BACK,pygame.K_ESCAPE)
try:
import pygame.mixer as mixer
except ImportError:
import android.mixer as mixer
pygame.init()
pygame.display.set_caption("help")
fpsClock=pygame.time.Clock()
info_object=pygame.display.Info()
WINDOW_WIDTH=info_object.current_w
WINDOW_HEIGHT=info_object.current_h
help0=pygame.image.load("images/help0.png");
help0=pygame.transform.scale(help0,(WINDOW_WIDTH,WINDOW_HEIGHT));
help1=pygame.image.load("images/help1.png");
help1=pygame.transform.scale(help1,(WINDOW_WIDTH,WINDOW_HEIGHT))
help2=pygame.image.load("images/help2.png");
help2=pygame.transform.scale(help2,(WINDOW_WIDTH,WINDOW_HEIGHT))
help3=pygame.image.load("images/help3.png");
help3=pygame.transform.scale(help3,(WINDOW_WIDTH,WINDOW_HEIGHT))
help4=pygame.image.load("images/help4.png");
help4=pygame.transform.scale(help4,(WINDOW_WIDTH,WINDOW_HEIGHT))
help5=pygame.image.load("images/help5.png");
help5=pygame.transform.scale(help5,(WINDOW_WIDTH,WINDOW_HEIGHT))
help6=pygame.image.load("images/help6.png");
help6=pygame.transform.scale(help6,(WINDOW_WIDTH,WINDOW_HEIGHT))
help_images=(help0,help1,help2,help3,help4,help5,help6)
BLACK=(70,70,70)
DISPLAYSURF=pygame.display.set_mode((WINDOW_WIDTH,WINDOW_HEIGHT),FULLSCREEN)
def help_main():
global help_images
i=0
while True:
try:
help_image=help_images[i]
set_bgs(DISPLAYSURF)
DISPLAYSURF.blit(help_image,(0,0))
except Exception as error:
print(str(error))
return
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
elif event.type==KEYUP and event.key==K_ESCAPE:
return
elif event.type==MOUSEBUTTONDOWN:
x,y=event.pos
if x>WINDOW_WIDTH/2:
i+=1
else:
i-=1
if i<0:
return
pygame.display.update()
fpsClock.tick()
if __name__=="__main__":
help_main()