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  • can i make a parent triangle class with conditional black and white asset loaded

  • networking design? single server or peer to peer hosting and joining

  • the cross 2 triangle block is not readily intuitive

    • smaller block seperating borders
  • make sure to add comments everywher for easier future understanding

  • hearthstone server and online setup

  • finish candy crush godot tutorial

  • finish ntw cpp gdnative tutorial

  • figure out nested packed scene how to do

  • triangle texture button bit mask

  • blocks dynamic triangles array and spawn

    • mostly error caused due to mismatch of class inheritence etc.
  • setup gdnative cpp debugger for unix socket error

    • try setting up mvs debugger thread like in c++ maze tutorial series.
  • triangle button not disabled

    • [1] get parent block [black|white]
    • [2] get turn [black|white]
      • if 1 == 2
  • triangle placed handling

    • black or white
    • triangle state record
      • is_occupied_by: [none|black|white]
        • if !is_occupied_by disable: false
        • else: disabled: true
      • on succesfull state update emit randomize grid blocks
  • [1] equi distribute blocks

  • [2] implement state based turn system

  • [2] make the logic for triangles detection block geometry agonstic to extend gameplay to non square grids

    • polyit => blockit with regular polygons made up of triangles