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SharedVisualizationServer.h
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90 lines (71 loc) · 3.53 KB
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/***********************************************************************
SharedVisualizationServer - Server for collaborative data exploration in
spatially distributed VR environments, implemented as a plug-in of the
Vrui remote collaboration infrastructure.
Copyright (c) 2009-2023 Oliver Kreylos
This file is part of the 3D Data Visualizer (Visualizer).
The 3D Data Visualizer is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as published
by the Free Software Foundation; either version 2 of the License, or (at
your option) any later version.
The 3D Data Visualizer is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along
with the 3D Data Visualizer; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
***********************************************************************/
#ifndef SHAREDVISUALIZATIONSERVER_INCLUDED
#define SHAREDVISUALIZATIONSERVER_INCLUDED
#include <Collaboration2/MessageBuffer.h>
#include <Collaboration2/MessageWriter.h>
#include <Collaboration2/Server.h>
#include <Collaboration2/PluginServer.h>
#include "SharedVisualizationProtocol.h"
/* Forward declarations: */
namespace Collab {
class MessageContinuation;
class Server;
}
namespace Collab {
namespace Plugins {
class SharedVisualizationServer:public PluginServer,public SharedVisualizationProtocol
{
/* Elements: */
private:
unsigned int numScalarVariables; // Number of scalar variables in the current dataset
ColorMap** colorMaps; // Array of the current color map for each of the dataset's scalar variables, or 0 if the color map has not yet been defined
unsigned int numVectorVariables; // Number of vector variables in the current dataset
/* Private methods: */
size_t getClientMsgSize(unsigned int messageId) const // Returns the minimum size of a client protocol message
{
return protocolTypes.getMinSize(clientMessageTypes[messageId]);
}
void sendClientMessage(unsigned int messageId,const void* messageStructure,Server::Client* client) // Writes a message structure for the given message ID into a buffer and queues it for delivery to the given client
{
/* Create a message writer: */
MessageWriter message(MessageBuffer::create(serverMessageBase+messageId,protocolTypes.calcSize(serverMessageTypes[messageId],messageStructure)));
/* Write the message structure into the message: */
protocolTypes.write(serverMessageTypes[messageId],messageStructure,message);
/* Queue the message for delivery to the given client: */
client->queueMessage(message.getBuffer());
}
MessageContinuation* connectRequestCallback(unsigned int messageId,unsigned int clientId,MessageContinuation* continuation);
/* Constructors and destructors: */
public:
SharedVisualizationServer(Server* sServer);
virtual ~SharedVisualizationServer(void);
/* Methods from class PluginServer: */
virtual const char* getName(void) const;
virtual unsigned int getVersion(void) const;
virtual unsigned int getNumClientMessages(void) const;
virtual unsigned int getNumServerMessages(void) const;
virtual void setMessageBases(unsigned int newClientMessageBase,unsigned int newServerMessageBase);
virtual void start(void);
virtual void clientConnected(unsigned int clientId);
virtual void clientDisconnected(unsigned int clientId);
};
}
}
#endif