Skip to content

Latest commit

 

History

History
46 lines (34 loc) · 2.44 KB

File metadata and controls

46 lines (34 loc) · 2.44 KB

Rubric for Success or Failure...

...in making videos games

Questions:

  1. How do you know if you've succeeded?
  2. How do you know if you've failed?
  3. Is it important to make money? Why?
  4. Is making something that is in your opinion good, necessary for success? If so, then how can you determine if you've made something good?
  5. If you are to succeed, what things can you point out to justify that success? i.e. What would make your work successful?
  6. If you were to fail, when do you stop?
  7. Could you do something other than this and still be happy/satisfied?
  8. Could you do this for someone else and still be happy/satisfied?

Answers:

  1. When I have succeed 2 things need to be true,

    1. I will have made at least one game that I can demonstrate to some one and list the reasons it is a good game
    2. I will have made enough money from at least one game to support the continued production of games.
  2. If I have done any of these then I have failed:

    • I have not finished (released) any games
    • I have not released any games that I can justify as being good
    • I have not learned anything from my endeavours.
    • I don't have the courage to try again.
  3. Yes. In an ideal world it's not important to make money and I can just focus only on what I am interested. Unfortunately I have obligations to my family, and my community to provide something of value, and support myself with my efforts, so where money is concerned it is important to fullfill these responsabilities and not more. More is nice, but not necessary.

  4. Yes. If I am not making something that I deem to have value then I am a leech on my community and should be stopped. I must be able to present technical examples of what makes my game good, and why it is deserving of recognition. My game should be:

    1. fast - it should run without issue on all target hardware
    2. fun - it should have a deep mechanic with a satisfying loop, that keeps you engaged by merely existing and not through cosmetic fluff.
    3. frugal - it should not consume an inordinate amount of resources(system, hardware and human [it should not be an addicting time waster])
  5. It will have satisfied # 3 and # 4 completely

  6. When I am at risk of harming those I care about with the endeavor. (i.e. total financial instability, relationship destruction, run away occupational health problems)

  7. Probably, but I can't think of anything.

  8. I couldn't say for sure untill I try. Ask me again in a year.