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ImmediateGLBufferAttribute.js
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133 lines (126 loc) · 3.4 KB
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import * as THREE from 'three';
import {getRenderer} from './renderer.js';
export class ImmediateGLBufferAttribute extends THREE.GLBufferAttribute {
constructor(array, itemSize, isIndex = false) {
const Type = array.constructor;
let glType;
switch (Type) {
case Float32Array: {
glType = WebGLRenderingContext.FLOAT;
break;
}
case Uint16Array: {
glType = WebGLRenderingContext.UNSIGNED_SHORT;
break;
}
case Int16Array: {
glType = WebGLRenderingContext.SHORT;
break;
}
case Uint32Array: {
glType = WebGLRenderingContext.UNSIGNED_INT;
break;
}
case Int32Array: {
glType = WebGLRenderingContext.INT;
break;
}
case Uint8Array: {
glType = WebGLRenderingContext.UNSIGNED_BYTE;
break;
}
case Int8Array: {
glType = WebGLRenderingContext.BYTE;
break;
}
default: {
throw new Error(`Unsupported array type: ${Type}`);
}
}
const renderer = getRenderer();
const gl = renderer.getContext();
const buffer = gl.createBuffer();
{
const target = ImmediateGLBufferAttribute.getTarget(isIndex);
const oldBinding = gl.getParameter(
ImmediateGLBufferAttribute.getTargetBinding(isIndex),
);
gl.bindBuffer(target, buffer);
gl.bufferData(target, array.byteLength, gl.DYNAMIC_DRAW);
gl.bindBuffer(target, oldBinding);
}
super(
buffer,
glType,
itemSize,
Type.BYTES_PER_ELEMENT,
array.length / itemSize,
);
this.array = array;
this.isIndex = isIndex;
/* this.updateRange = {
offset: 0,
count: -1,
}; */
}
static getTarget(isIndex) {
return isIndex
? WebGLRenderingContext.ELEMENT_ARRAY_BUFFER
: WebGLRenderingContext.ARRAY_BUFFER;
}
getTarget() {
return ImmediateGLBufferAttribute.getTarget(this.isIndex);
}
static getTargetBinding(isIndex) {
return isIndex
? WebGLRenderingContext.ELEMENT_ARRAY_BUFFER_BINDING
: WebGLRenderingContext.ARRAY_BUFFER_BINDING;
}
getTargetBinding() {
return ImmediateGLBufferAttribute.getTargetBinding(this.isIndex);
}
pushed = false;
static pushUpdate() {
const renderer = getRenderer();
const gl = renderer.getContext();
const arrayBufferBinding = gl.getParameter(
WebGLRenderingContext.ARRAY_BUFFER_BINDING,
);
const elementArrayBufferBinding = gl.getParameter(
WebGLRenderingContext.ELEMENT_ARRAY_BUFFER_BINDING,
);
this.pushed = true;
const popUpdate = () => {
gl.bindBuffer(WebGLRenderingContext.ARRAY_BUFFER, arrayBufferBinding);
gl.bindBuffer(
WebGLRenderingContext.ELEMENT_ARRAY_BUFFER,
elementArrayBufferBinding,
);
this.pushed = false;
};
return popUpdate;
}
wrap(fn) {
let popUpdate = null;
if (!ImmediateGLBufferAttribute.pushed) {
popUpdate = ImmediateGLBufferAttribute.pushUpdate();
}
fn();
popUpdate && popUpdate();
}
update(offset, count, array = this.array, srcOffset = offset) {
this.wrap(() => {
const renderer = getRenderer();
const gl = renderer.getContext();
const target = this.getTarget();
gl.bindBuffer(target, this.buffer);
gl.bufferSubData(
target,
offset * this.elementSize,
array,
srcOffset,
count,
);
});
}
}