-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMakefile
More file actions
195 lines (160 loc) · 7.32 KB
/
Makefile
File metadata and controls
195 lines (160 loc) · 7.32 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
# Image URL to use all building/pushing image targets
TAG ?= $(shell hack/lib/flags.sh --version)
IMG ?= webgamedevelop/webgame-api:$(TAG)
LDFLAGS ?= $(shell hack/lib/flags.sh --ldflags) -X 'k8s.io/component-base/version/verflag.programName=webgame-api'
ENVTEST_K8S_VERSION = 1.28.0
# Get the currently used golang install path (in GOPATH/bin, unless GOBIN is set)
ifeq (,$(shell go env GOBIN))
GOBIN=$(shell go env GOPATH)/bin
else
GOBIN=$(shell go env GOBIN)
endif
# CONTAINER_TOOL defines the container tool to be used for building images.
# Be aware that the target commands are only tested with Docker which is
# scaffolded by default. However, you might want to replace it to use other
# tools. (i.e. podman)
CONTAINER_TOOL ?= docker
# Setting SHELL to bash allows bash commands to be executed by recipes.
# Options are set to exit when a recipe line exits non-zero or a piped command fails.
SHELL = /usr/bin/env bash -o pipefail
.SHELLFLAGS = -ec
.PHONY: all
all: build
##@ General
# The help target prints out all targets with their descriptions organized
# beneath their categories. The categories are represented by '##@' and the
# target descriptions by '##'. The awk command is responsible for reading the
# entire set of makefiles included in this invocation, looking for lines of the
# file as xyz: ## something, and then pretty-format the target and help. Then,
# if there's a line with ##@ something, that gets pretty-printed as a category.
# More info on the usage of ANSI control characters for terminal formatting:
# https://en.wikipedia.org/wiki/ANSI_escape_code#SGR_parameters
# More info on the awk command:
# http://linuxcommand.org/lc3_adv_awk.php
.PHONY: help
help: ## Display this help.
@awk 'BEGIN {FS = ":.*##"; printf "\nUsage:\n make \033[36m<target>\033[0m\n"} /^[a-zA-Z_0-9-]+:.*?##/ { printf " \033[36m%-15s\033[0m %s\n", $$1, $$2 } /^##@/ { printf "\n\033[1m%s\033[0m\n", substr($$0, 5) } ' $(MAKEFILE_LIST)
##@ Development
.PHONY: fmt
fmt: ## Run go fmt against code.
go fmt ./...
.PHONY: swagger
swagger: swag ## Generate swagger file and format swag comments.
$(SWAG) fmt --dir internal/handlers/api --generalInfo router.go
$(SWAG) init --parseDependency --dir internal/handlers/api --output internal/handlers/docs --generalInfo router.go
.PHONY: vet
vet: ## Run go vet against code.
go vet ./...
.PHONY: test
test: fmt vet envtest ## Run tests.
KUBEBUILDER_ASSETS="$(shell $(ENVTEST) use $(ENVTEST_K8S_VERSION) --bin-dir $(LOCALBIN) -p path)" go test ./... -coverprofile cover.out
GOLANGCI_LINT = $(shell pwd)/bin/golangci-lint
GOLANGCI_LINT_VERSION ?= v1.54.2
golangci-lint:
@[ -f $(GOLANGCI_LINT) ] || { \
set -e ;\
curl -sSfL https://raw.githubusercontent.com/golangci/golangci-lint/master/install.sh | sh -s -- -b $(shell dirname $(GOLANGCI_LINT)) $(GOLANGCI_LINT_VERSION) ;\
}
.PHONY: lint
lint: golangci-lint ## Run golangci-lint linter & yamllint.
$(GOLANGCI_LINT) run
.PHONY: lint-fix
lint-fix: golangci-lint ## Run golangci-lint linter and perform fixes.
$(GOLANGCI_LINT) run --fix
##@ Build
.PHONY: build
build: fmt swagger vet ## Build webgame-api binary.
go build --ldflags "$(LDFLAGS)" -o $(LOCALBIN)/webgame-api cmd/main.go
.PHONY: run
run: fmt swagger vet ## Run a webgame-api from your host.
go run ./cmd/main.go \
--database-address localhost \
--database-password 123456 \
--enable-swag true \
--gin-mode debug \
--v 2 \
--logger-klog-v 0
.PHONY: run-bin
run-bin: build import-data
$(LOCALBIN)/webgame-api \
--database-address localhost \
--database-password 123456 \
--enable-swag true \
--gin-mode debug \
--v 2 \
--logger-klog-v 0 \
--gorm-debug
.PHONY: build import-data
import-data:
$(LOCALBIN)/webgame-api \
--import-initialization-data \
--gorm-debug \
--database-address localhost \
--database-password 123456 \
--v 2 \
--logger-klog-v 2
# If you wish to build the manager image targeting other platforms you can use the --platform flag.
# (i.e. docker build --platform linux/arm64). However, you must enable docker buildKit for it.
# More info: https://docs.docker.com/develop/develop-images/build_enhancements/
.PHONY: docker-build
docker-build: fmt swagger vet ## Build docker image with the webgame-api.
$(CONTAINER_TOOL) build --build-arg LDFLAGS="-s -w $(LDFLAGS)" -t ${IMG} .
.PHONY: docker-push
docker-push: ## Push docker image with the webgame-api.
$(CONTAINER_TOOL) push ${IMG}
# PLATFORMS defines the target platforms for the manager image be built to provide support to multiple
# architectures. (i.e. make docker-buildx IMG=myregistry/mypoperator:0.0.1). To use this option you need to:
# - be able to use docker buildx. More info: https://docs.docker.com/build/buildx/
# - have enabled BuildKit. More info: https://docs.docker.com/develop/develop-images/build_enhancements/
# - be able to push the image to your registry (i.e. if you do not set a valid value via IMG=<myregistry/image:<tag>> then the export will fail)
# To adequately provide solutions that are compatible with multiple platforms, you should consider using this option.
PLATFORMS ?= linux/arm64,linux/amd64
.PHONY: docker-buildx
docker-buildx: fmt swagger vet ## Build and push docker image for the webgame-api for cross-platform support.
# copy existing Dockerfile and insert --platform=${BUILDPLATFORM} into Dockerfile.cross, and preserve the original Dockerfile
sed -e '1 s/\(^FROM\)/FROM --platform=\$$\{BUILDPLATFORM\}/; t' -e ' 1,// s//FROM --platform=\$$\{BUILDPLATFORM\}/' Dockerfile > Dockerfile.cross
- $(CONTAINER_TOOL) buildx create --name project-v3-builder
$(CONTAINER_TOOL) buildx use project-v3-builder
- $(CONTAINER_TOOL) buildx build --build-arg LDFLAGS="-s -w $(LDFLAGS)" --push --platform=$(PLATFORMS) --tag ${IMG} -f Dockerfile.cross .
- $(CONTAINER_TOOL) buildx rm project-v3-builder
rm Dockerfile.cross
##@ Deployment
.PHONY: deploy
deploy: helm ## Deploy webgame-api component by helm to the K8s cluster specified in ~/.kube/config.
$(HELM) -n webgame-system upgrade --install --create-namespace webgame-api helm \
--set image.image="$(IMG)" \
--set log.ginMode="debug" \
--set log.levelEnabler=0 \
--set log.level=2 \
--set log.inspectLevel=2 \
--set database.address="mysql.mysql" \
--set database.port="3306" \
--set database.user="root" \
--set database.password="abc123"
.PHONY: undeploy
undeploy: helm ## Undeploy webgame-api component by helm from the K8s cluster specified in ~/.kube/config.
$(HELM) -n webgame-system uninstall webgame-api
##@ Build Dependencies
## Location to install dependencies to
LOCALBIN ?= $(shell pwd)/bin
$(LOCALBIN):
@mkdir -p $(LOCALBIN)
## Tool Binaries
ENVTEST ?= $(LOCALBIN)/setup-envtest
SWAG ?= $(LOCALBIN)/swag
HELM ?= $(LOCALBIN)/helm
## Tool Versions
SWAG_VERSION ?= v1.16.2
HELM_VERSION ?= v3.14.2
.PHONY: envtest
envtest: $(ENVTEST) ## Download envtest-setup locally if necessary.
$(ENVTEST): $(LOCALBIN)
test -s $(ENVTEST) || GOBIN=$(LOCALBIN) go install sigs.k8s.io/controller-runtime/tools/setup-envtest@latest
.PHONY: swag
swag: $(SWAG) ## Download swag locally if necessary.
$(SWAG): $(LOCALBIN)
test -s $(SWAG) || GOBIN=$(LOCALBIN) go install github.com/swaggo/swag/cmd/swag@$(SWAG_VERSION)
.PHONY: helm
helm: $(HELM) ## Download helm locally if necessary.
$(HELM): $(LOCALBIN)
test -s $(HELM) || GOBIN=$(LOCALBIN) go install helm.sh/helm/v3/cmd/helm@$(HELM_VERSION)