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shader.py
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46 lines (33 loc) · 1.65 KB
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from OpenGL.GL import *
import OpenGL.GL.shaders as shaders
import numpy as np
class Shader:
def __init__(self, vertex_path, fragment_path):
self.program = None
# Read vertex shader code
with open(vertex_path, 'r') as f:
vertex_src = f.read()
# Read fragment shader code
with open(fragment_path, 'r') as f:
fragment_src = f.read()
# Compile shaders
vertex_shader = shaders.compileShader(vertex_src, GL_VERTEX_SHADER)
fragment_shader = shaders.compileShader(fragment_src, GL_FRAGMENT_SHADER)
# Create shader program
self.program = shaders.compileProgram(vertex_shader, fragment_shader)
def use(self):
glUseProgram(self.program)
def set_bool(self, name, value):
glUniform1i(glGetUniformLocation(self.program, name), int(value))
def set_int(self, name, value):
glUniform1i(glGetUniformLocation(self.program, name), value)
def set_float(self, name, value):
glUniform1f(glGetUniformLocation(self.program, name), value)
def set_vec2(self, name, value):
glUniform2fv(glGetUniformLocation(self.program, name), 1, value)
def set_vec3(self, name, value):
glUniform3fv(glGetUniformLocation(self.program, name), 1, value)
def set_vec4(self, name, value):
glUniform4fv(glGetUniformLocation(self.program, name), 1, value)
def set_mat4(self, name, value):
glUniformMatrix4fv(glGetUniformLocation(self.program, name), 1, GL_FALSE, value)