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engine.lua
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122 lines (93 loc) · 3.34 KB
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require("lovelsm2d/nodes/object")
require("lovelsm2d/nodes/node")
require("lovelsm2d/nodes/tag")
require("lovelsm2d/drawables/image")
require("lovelsm2d/drawables/animation")
require("lovelsm2d/drawables/spritesheet")
require("lovelsm2d/drawables/shape")
require("lovelsm2d/drawables/text")
require("lovelsm2d/ui/dialouge")
require("lovelsm2d/ui/button")
require("lovelsm2d/ui/fileList")
require("lovelsm2d/ui/menu")
require("lovelsm2d/util/debugInfo")
require("lovelsm2d/util/helper")
require("lovelsm2d/util/tags")
require("lovelsm2d/managers/events")
require("lovelsm2d/managers/input")
require("lovelsm2d/managers/nodes")
require("lovelsm2d/managers/globals")
Engine = Object:extend()
helper = nil
globals = nil
input = nil
events = nil
debugInfo = nil
nodes = nil
customUIs = {}
function Engine:init()
helper = Helper()
globals = Globals()
input = Input()
events = Events()
debugInfo = DebugInfo()
nodes = Nodes()
-- run unit tests - `find . -name "*.lua" | entr lua lovelsm2d/util/test.lua -v`
love.window.setTitle("template-love2d")
love.window.setMode(globals.config.windowSize.w, globals.config.windowSize.h, {vsync=globals.config.windowVsync, resizable=globals.config.windowResizable})
love.graphics.setBackgroundColor(globals.config.windowBackColour.r, globals.config.windowBackColour.g, globals.config.windowBackColour.b)
love.graphics.setFont(helper:getFont(globals.config.windowFont))
love.graphics.setDefaultFilter("nearest", "nearest")
love.mouse.setCursor(helper:getCursor(globals.config.cursorArrow))
nodes:init()
end
function Engine:loadNodes()
nodes:loadNodes()
end
function Engine:update(dt)
for n = 1, #nodes.loadedNodes do nodes.loadedNodes[n]:update(dt) end
local mouseX, mouseY = love.mouse.getPosition()
globals.trackers.lastMousePos.x, globals.trackers.lastMousePos.y = globals.trackers.mousePos.x, globals.trackers.mousePos.y
globals.trackers.mousePos.x, globals.trackers.mousePos.y = mouseX, mouseY
globals.trackers.windowSize.w = love.graphics.getWidth()
globals.trackers.windowSize.h = love.graphics.getHeight()
input:update(dt)
if events.running then events:taskHandler() end
debugInfo:update(dt)
end
function Engine:draw()
love.graphics.setCanvas({globals.canvas, stencil=true})
love.graphics.clear(0,0,0,0)
love.graphics.setColor(1,1,1,1)
love.graphics.push()
for n = 1, #nodes.loadedNodes do nodes.loadedNodes[n]:draw() end
debugInfo:draw()
end
function Engine:mousepressed(x, y, button, istouch)
input:mousepressed(x, y, button, istouch)
for n = 1, #nodes.loadedNodes do if nodes.loadedNodes[n]:mousepressed(x, y, button, istouch) == "abort" then break end end
end
function Engine:mousereleased(x, y, button, istouch)
input:mousereleased(x, y, button, istouch)
for n = 1, #nodes.loadedNodes do if nodes.loadedNodes[n]:mousereleased(x, y, button, istouch) == "abort" then break end end
end
function Engine:keypressed(key, code)
input:keypressed(key, code)
end
function Engine:keyreleased(key)
input:keyreleased(key)
end
function Engine:wheelmoved(x, y)
for n = 1, #nodes.loadedNodes do nodes.loadedNodes[n]:wheelmoved(x, y) end
end
function Engine:resize(w, h)
globals.canvas = love.graphics.newCanvas(w, h, globals.canvas_settings)
end
function Engine:quit()
end
function Engine:postDraw()
love.graphics.pop()
love.graphics.setCanvas()
love.graphics.setColor(1,1,1,1)
love.graphics.draw(globals.canvas)
end