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SceneManager.swift
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//
// SceneController.swift
// Bomberman
//
// Created by Wolfgang Schreurs on 01/06/16.
//
//
import SpriteKit
enum TransitionAnimation {
case fade
case push
case pop
}
class SceneManager: NSObject {
let defaultSize = CGSize(width: 1280, height: 720)
weak var gameViewController: GameViewController?
// Game scene for current game, if any. Used for pause / resume functionality.
var pausedGameScene: BaseScene?
init(gameViewController: GameViewController) {
self.gameViewController = gameViewController
}
// MARK: - Private
fileprivate func showMainMenu(withAnimation animation: TransitionAnimation) {
let menuScene = MenuScene(size: self.defaultSize, options: mainMenuOptions())
self.transitionToScene(menuScene, animation: animation)
}
fileprivate func showSubMenuWithOptions(_ options: [MenuOption]) {
let scene = MenuScene(size: defaultSize, options: options, alignWithLastItem: true)
transitionToScene(scene, animation: .push)
}
fileprivate func showLevel(_ levelIndex: Int) {
do {
let level = try loadLevel(levelIndex)
let scene = GameScene(level: level, gameSceneDelegate: self)
Game.sharedInstance.configureForGameScene(scene)
transitionToScene(scene, animation: .fade)
} catch let error {
updateInfoOverlayWithMessage("\(error)")
print("error: \(error)")
showMainMenu(withAnimation: .fade)
}
}
fileprivate func continueLevel() {
if let scene = pausedGameScene {
transitionToScene(scene, animation: .fade)
Game.sharedInstance.resume()
}
}
fileprivate func transitionToScene(_ scene: BaseScene, animation: TransitionAnimation) {
var transition: SKTransition
let duration = 0.5
switch animation {
case .fade:
transition = SKTransition.fade(withDuration: duration)
case .push:
transition = SKTransition.push(with: SKTransitionDirection.left, duration: duration)
case .pop:
transition = SKTransition.push(with: SKTransitionDirection.right, duration: duration)
}
self.gameViewController?.presentScene(scene, withTransition: transition)
InputProxy.sharedInstance.autoDirectionPressRelease = !(scene is GameScene)
InputProxy.sharedInstance.scene = scene
}
fileprivate func loadLevel(_ levelIndex: Int) throws -> Level {
let levelParser = LevelLoader(forGame: Game.sharedInstance)
let level = try levelParser.loadLevel(levelIndex)
return level
}
}
// MARK: - Menu Options
extension SceneManager {
fileprivate func settingsOptions() -> [MenuOption] {
let backItem = MenuOption(title: "BACK") {
self.showMainMenu(withAnimation: .pop)
}
let enabled = Settings.musicEnabled()
let playMusicItem = MenuOption(title: "PLAY MUSIC", type: .checkbox, value: enabled as AnyObject?) { newValue in
if let enabled = newValue as? Bool {
Settings.setMusicEnabled(enabled)
}
}
return [playMusicItem, backItem]
}
fileprivate func developerOptions() -> [MenuOption] {
let backItem = MenuOption(title: "BACK") {
self.showMainMenu(withAnimation: .pop)
}
let levelIdx = Settings.initialLevel()
let initialLevelItem = MenuOption(title: "INITIAL LEVEL", type: .numberChooser, value: levelIdx as AnyObject?) { newValue in
if let index = newValue as? Int {
Settings.setInitialLevel(index)
}
}
initialLevelItem.onValidate = { newValue in
var isValid = false
if let index = newValue as? Int {
let maxIndex = max(LevelLoader.levelCount - 1, 0)
isValid = (0 ... maxIndex).contains(index)
}
return isValid
}
let checkAssets = Settings.assetsCheckEnabled()
let checkAssetsItem = MenuOption(title: "CHECK ASSETS ON START-UP", type: .checkbox, value: checkAssets as AnyObject?) { newValue in
if let enabled = newValue as? Bool {
Settings.setAssetsCheckEnabled(enabled)
}
}
let showMenu = Settings.showMenuOnStartupEnabled()
let showMenuOnStartUpItem = MenuOption(title: "SHOW MENU ON START-UP", type: .checkbox, value: showMenu as AnyObject?) { newValue in
if let enabled = newValue as? Bool {
Settings.setShowMenuOnStartupEnabled(enabled)
}
}
return [initialLevelItem, checkAssetsItem, showMenuOnStartUpItem, backItem]
}
fileprivate func mainMenuOptions() -> [MenuOption] {
let newGameItem = MenuOption(title: "NEW GAME") {
let level = Settings.initialLevel();
self.showLevel(level)
}
let continueItem = MenuOption(title: "CONTINUE") {
self.continueLevel()
}
let settingsItem = MenuOption(title: "SETTINGS") {
self.showSubMenuWithOptions(self.settingsOptions())
}
let developerItem = MenuOption(title: "DEVELOPER") {
self.showSubMenuWithOptions(self.developerOptions())
}
return [newGameItem, continueItem, settingsItem, developerItem]
}
}
// MARK: - GameSceneDelegate
extension SceneManager: GameSceneDelegate {
func gameSceneDidMoveToView(_ scene: GameScene, view: SKView) {
if scene != pausedGameScene {
Game.sharedInstance.configureLevel()
}
}
func gameSceneDidFinishLevel(_ scene: GameScene, level: Level) {
showLevel(level.index + 1)
}
func gameSceneDidPause(_ scene: GameScene) {
self.pausedGameScene = scene
MusicPlayer.sharedInstance.pause()
showMainMenu(withAnimation: .fade)
}
}
// MARK: - LoadingSceneDelegate
extension SceneManager : LoadingSceneDelegate {
func loadingSceneDidFinishLoading(_ scene: LoadingScene) {
if Settings.showMenuOnStartupEnabled() {
showMainMenu(withAnimation: .fade)
} else {
showLevel(Settings.initialLevel())
}
}
func loadingSceneDidMoveToView(_ scene: LoadingScene, view: SKView) {
do {
try scene.updateAssetsIfNeeded()
} catch let error {
print("error: \(error)")
}
}
}