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JanggiRunner.java
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50 lines (41 loc) · 1.69 KB
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package janggi;
import janggi.domain.JanggiGame;
import janggi.domain.Position;
import janggi.util.DelimiterParser;
import janggi.util.ActionExecutor;
import janggi.view.InputView;
import janggi.view.OutputView;
import java.util.List;
public class JanggiRunner {
private final JanggiGame janggiGame;
public JanggiRunner() {
this.janggiGame = JanggiGame.createInitialJanggiGame();
}
public void execute() {
OutputView.printStartMessage();
while (true) {
OutputView.printBoard(janggiGame.makeCurrentTurnBoardSnapShot());
Position startPosition = ActionExecutor.retryUntilSuccess(this::readValidStartPosition);
Position endPosition = ActionExecutor.retryUntilSuccess(() -> readValidEndPosition(startPosition));
janggiGame.doGame(startPosition, endPosition);
}
}
private Position readValidStartPosition() {
OutputView.printTurnNotice(janggiGame.getCurrentTurnTeamName());
OutputView.printAskPiecePosition();
Position startPosition = createPosition();
janggiGame.validatePieceExists(startPosition);
return startPosition;
}
private Position readValidEndPosition(Position startPosition) {
OutputView.printAskMovePosition(janggiGame.getPieceName(startPosition));
Position endPosition = createPosition();
janggiGame.validateValidEndPosition(startPosition, endPosition);
return endPosition;
}
private static Position createPosition() {
String rawPiecePosition = InputView.readLine();
List<String> parsedPiecePosition = DelimiterParser.parse(rawPiecePosition);
return Position.makePosition(parsedPiecePosition);
}
}