Fix game path detection by updating wc3libs #97
build.yml
on: pull_request
Matrix: build
Nightly prerelease (master)
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Gradle build on windows-latest
Error: Path Validation Error: Path(s) specified in the action for caching do(es) not exist, hence no cache is being saved.
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wurst-compiler-ubuntu-latest
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sha256:92a28f75900eef6d434d5663a939696d4de519d6987c313fc2e2b4774db70ffc
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wurst-compiler-windows-latest
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97.9 MB |
sha256:5bf483cb40de8d6d9bae78af9e4fe42c3516b643068ebb03c56371efb4a575f0
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