Given: Lyra Source + Content directories are considered reserved by Epic.
Question: What is the best way to import Marketplace content, which wants to write to the game's '/Content/' directly?
Answer: For now, here is the approximate procedure:
TLDR
- New GFP to hold the content
- Import content from UE Marketplace
- Move all imported directories to new GFP
- Commit GFP
Steps
-
Make sure you have a CLEAN project source repository
- Commit, revert or Stash any changes before you continue
-
From Marketplace:
- Add To Project (choose your Lyra project)
-
Check Source Control
- Note the names of the newly added Content Directories
-
Start Unreal Editor
-
Edit > Plugins
-
In-Editor, MOVE the new Directory(s) from the Lyra Content dir to the new GFP Content dir
- E.g. move /Content/Glasses -> /Plugins/UEMP_Glasses/Glasses
-
Commit the new GFP to Source Control
Given: Lyra Source + Content directories are considered reserved by Epic.
Question: What is the best way to import Marketplace content, which wants to write to the game's '/Content/' directly?
Answer: For now, here is the approximate procedure:
TLDR
Steps
Make sure you have a CLEAN project source repository
From Marketplace:
Check Source Control
Start Unreal Editor
Edit > Plugins
Add Plugin
UEMP_NameOfPackHereIf needed create
GameFeatureDataData Asset in the GFP Content root namedUEMP_NameOfPackHereActiveUEMP_NameOfPackHerethat use your Game ContentSave and Activate
UEMP_NameOfPackHereGFPIn-Editor, MOVE the new Directory(s) from the Lyra Content dir to the new GFP Content dir
Commit the new GFP to Source Control