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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Three.js OBJ Example</title>
<script src="https://cdn.jsdelivr.net/npm/three@0.124.0/build/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.124.0/examples/js/loaders/OBJLoader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.124.0/examples/js/loaders/MTLLoader.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.124.0/examples/js/controls/OrbitControls.js"></script>
</head>
<body>
<div id="container"></div>
<script>
// Create the scene, camera, and renderer
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("container").appendChild(renderer.domElement);
// Load the .obj and .mtl files using OBJLoader and MTLLoader
var mtlLoader = new THREE.MTLLoader();
mtlLoader.load("assets/3d/Scaniverse_2023_01_31_152410.mtl", function (materials) {
materials.preload();
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials(materials);
objLoader.load("assets/3d/Scaniverse_2023_01_31_152410.obj", function (obj) {
// Add the obj file to the scene
scene.add(obj);
});
});
// Add camera controls
var controls = new THREE.OrbitControls(camera, renderer.domElement);
// Position the camera
camera.position.z = 5;
// Add lighting to the scene
var light = new THREE.PointLight(0xffffff, 1, 1000);
light.position.set(50, 50, 50);
scene.add(light);
// Render the scene
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render();
</script>
</body>
</html>