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Hi! I've gotten Xtool working to build my iOS app, but it's not running on my iPad. I have been trying out this service called Appetize which provides cloud iOS simulators. But when I upload the build to the site it says the build was meant for a physical device, not a simulator, and doesn't start. I built with As a side note I wonder if the app isn't working because it uses storyboards. Does xtool support those somehow/do I need to configure it to use the storyboard? |
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You can try to build iOS app for x86_64 architecture |
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Ah okay, I got past that screen by adding in these keys to the generated Info.plist:
I tried adding it to the custom info.plist but I think the default CFBundleSupportedPlatforms does not get replaced with the custom value so it doesn't fully work that way. That seems like an issue that should be fixed; I should be able to override any default values with my custom Info.plist. Though I think it would be even more ideal to choose the correct values if building for a simulator target.