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253 lines (223 loc) · 7.34 KB
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<!DOCTYPE HTML>
<html>
<head>
<link rel="stylesheet" href="https://code.getmdl.io/1.2.1/material.indigo-pink.min.css">
<link rel="stylesheet" href="styles/level2.css">
<title>Level 2 : Events</title>
<!--add blockly scripts-->
<script src="blockly/blockly_compressed.js"></script>
<script src="blockly/blocks_compressed.js"></script>
<script src="blockly/msg/js/en.js"></script>
<script src="blockly/javascript_compressed.js"></script>
<!-- -->
<!--button script-->
<script>
// gets the textual mapping of the written code
function runJS() {
Blockly.JavaScript.addReservedWords('code');
var code = Blockly.JavaScript.workspaceToCode();
document.getElementById("textual-code-paragraph").innerHTML = code;
finalCode= code;
youWon();
try {
eval(code);
} catch (e) {
// alert(e);
}
}
</script>
<!--ends here-->
<script>
// gloabl variables
var spaceText = "";
var enterText = "";
var mouseText = "";
var spaceWin = 'when(Space key pressed){\nsay'+"(My name is.. )"+'\n}\n';
var enterWin = 'when(Enter key pressed){\nsay'+"(Bye bye )"+'\n}\n';
var mouseWin = 'when(Monster clicked){\nsay'+"(Hi I am a Monster)"+'\n}\n';
var finalCode ="";
// the events js code
// different things bye when press space
document.addEventListener('keyup', event => {
if (event.code === 'Space') {
document.getElementById("thetext").innerHTML = spaceText;
}
if (event.code === 'Enter') {
document.getElementById("thetext").innerHTML = enterText;
}
})
function onMonsterClick(){
document.getElementById("thetext").innerHTML =mouseText;
}
// space
Blockly.Blocks['when_space_key_pressed'] = {
init: function() {
this.appendValueInput("Say_Value")
.setCheck(null)
.setAlign(Blockly.ALIGN_RIGHT)
.appendField("When_Space_key_pressed");
this.setInputsInline(false);
this.setColour(230);
this.setTooltip("");
this.setHelpUrl("");
}
};
Blockly.JavaScript['when_space_key_pressed'] = function(block) {
var value_say_value = Blockly.JavaScript.valueToCode(block, 'Say_Value', Blockly.JavaScript.ORDER_ATOMIC);
spaceText=value_say_value;
var code = 'when(Space key pressed){\nsay'+value_say_value+'\n}\n';
return code;
};
// enter
Blockly.Blocks['when_enter_key_pressed'] = {
init: function() {
this.appendValueInput("Say_Value")
.setCheck(null)
.setAlign(Blockly.ALIGN_RIGHT)
.appendField("When_Enter_Key_pressed");
this.setInputsInline(false);
this.setColour(230);
this.setTooltip("");
this.setHelpUrl("");
}
};
Blockly.JavaScript['when_enter_key_pressed'] = function(block) {
var value_say_value = Blockly.JavaScript.valueToCode(block, 'Say_Value', Blockly.JavaScript.ORDER_ATOMIC);
enterText=value_say_value;
var code = 'when(Enter key pressed){\nsay'+value_say_value+'\n}\n';
return code;
};
// backspace
Blockly.Blocks['when_monster_click'] = {
init: function() {
this.appendValueInput("Say_Value")
.setCheck(null)
.setAlign(Blockly.ALIGN_RIGHT)
.appendField("When_Monster_Click");
this.setInputsInline(false);
this.setColour(230);
this.setTooltip("");
this.setHelpUrl("");
}
};
Blockly.JavaScript['when_monster_click'] = function(block) {
var value_say_value = Blockly.JavaScript.valueToCode(block, 'Say_Value', Blockly.JavaScript.ORDER_ATOMIC);
mouseText=value_say_value;
var code = 'when(Monster clicked){\nsay'+value_say_value+'\n}\n';
return code;
};
// say hi
Blockly.Blocks['say_hi'] = {
init: function() {
this.appendDummyInput()
.appendField("Say_Hi");
this.setOutput(true, "Say_Value");
this.setColour(315);
this.setTooltip("");
this.setHelpUrl("");
}
};
Blockly.JavaScript['say_hi'] = function(block) {
// TODO: Assemble JavaScript into code variable.
var code = "Hi I am a Monster";
// TODO: Change ORDER_NONE to the correct strength.
return [code, Blockly.JavaScript.ORDER_NONE];
};
// say my name is
Blockly.Blocks['say_his_name'] = {
init: function() {
this.appendDummyInput()
.appendField("Say_His_Name");
this.setOutput(true, "Say_Value");
this.setColour(315);
this.setTooltip("");
this.setHelpUrl("");
}
};
Blockly.JavaScript['say_his_name'] = function(block) {
// TODO: Assemble JavaScript into code variable.
var code = "My name is.. ";
// TODO: Change ORDER_NONE to the correct strength.
return [code, Blockly.JavaScript.ORDER_NONE];
};
// say bye
Blockly.Blocks['say_bye'] = {
init: function() {
this.appendDummyInput()
.appendField("Say_Bye");
this.setOutput(true, "Say_Value");
this.setColour(315);
this.setTooltip("");
this.setHelpUrl("");
}
};
Blockly.JavaScript['say_bye'] = function(block) {
// TODO: Assemble JavaScript into code variable.
var code = "Bye bye ";
// TODO: Change ORDER_NONE to the correct strength.
return [code, Blockly.JavaScript.ORDER_NONE];
};
// check that winning condition reached
function youWon(){
var n = finalCode.includes(spaceWin)&&finalCode.includes(mouseWin)&&finalCode.includes(enterWin);
console.log("finalCode:"+finalCode);
console.log("mouseWin: "+finalCode.includes(mouseWin)); //yy
console.log("spaceWinWin: "+finalCode.includes(spaceWin)); //yy
if(n){
document.getElementById('nextlevelbutton').style.visibility = 'visible';
console.log("next");
// alert('you succeeded now you can move to next level!')
}
else{
document.getElementById('nextlevelbutton').style.visibility = 'hidden';
}
}
window.onload = init;
</script>
</head>
<body>
<h2 class="Header">Events </h2>
<ol>
<li>Say hi when clicking sprite</li>
<li>Say his name when pressing Space key</li>
<li>Say bye when pressing Enter</li>
</ol>
<div class="row">
<div class="stage-container">
<div class="container" onClick="onMonsterClick()">
<img src="saycharacter.jpeg" alt="Snow" style="width:100%;" >
<div class="centered" id="thetext"></div>
</div>
</div>
<!--all available blocks-->
<div class="blockly-container" id="blocklyDiv" >
<xml id="toolbox" style="display: none">
<category name="Events"colour="230">
<block type="when_monster_click"></block>
<block type="when_space_key_pressed"></block>
<block type="when_enter_key_pressed"></block>
</category>
<category name="Actions" colour="315">
<block type="say_hi"></block>
<block type="say_his_name"></block>
<block type="say_bye"></block>
</category>
</xml>
</div>
<!--ends here -->
<!--textual mapping-->
<div class="textual-code-container">
<!--add a button to show connection between blockly and js-->
<button class="button1" onclick="runJS()"> Show textual program</button>
<div class="paragraph-container" id="textual-code-paragraph"></div>
</div>
<button class="button1" onclick="window.location.href='level3.html'" id="nextlevelbutton" style="visibility: hidden;"> Go to next level</button>
</div>
<!--the blockly blocks script should be at the end-->
<script>
var workspace = Blockly.inject('blocklyDiv',
{toolbox: document.getElementById('toolbox')});
</script>
<!--ends here-->
</body>
</html>