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54 lines (45 loc) · 966 Bytes
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GameObject.h
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54 lines (45 loc) · 966 Bytes
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#pragma once
class GameObject final
{
public:
entt::registry* registry;
entt::entity entity;
public:
GameObject(entt::registry* registry, entt::entity entity)
: registry(registry)
, entity(entity)
{
}
GameObject()
: registry(nullptr)
, entity(entt::null)
{
}
public:
GameObject Wrap(entt::entity e) const
{
return GameObject(registry, e);
}
template<typename Component>
bool HasComponent() const
{
return registry->has<Component>(entity);
}
template<typename Component, typename... Args>
Component AddComponent(Args&&... args)
{
return registry->assign<Component>(entity, std::forward<Component>(args)...);
}
template<typename Component>
const Component& GetComponent() const
{
return registry->get<Component>(entity);
}
template<typename Component>
inline Component& GetComponent()
{
return registry->get<Component>(entity);
}
entt::entity GetParent() const;
std::vector<entt::entity> GetChildren() const;
};