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server.cpp
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284 lines (245 loc) · 6.96 KB
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#include "server.h"
#include "chatconnection.h"
#include "constants.h"
#include <QUdpSocket>
#include <QPoint>
/**
* Author: Yunus Rahbar
* Date: 6/10/13
*
*/
/**
* Server
* Handles server-side user and board management
*
*/
Server::Server(QObject *parent) :
QTcpServer(parent), users(new QVector<user>()), nextpid(1), pieces(new QVector<struct serverGamePiece>()), nextuid(1),
gridSize(100), gridOffset(QPoint(0,0))
{
}
/**
* Adds a user to the server's userlist,
* and broadcasts that the user has connected
*/
void Server::addUser(QString name, QHostAddress addr, quint16 port, ChatConnection *conn)
{
// send the current user list to the guy who just connected
foreach(user us, *users) {
QByteArray block2;
QDataStream out2(&block2,QIODevice::WriteOnly);
out2.setVersion(QDataStream::Qt_4_3);
out2 << quint16(0) << quint8('U') << QString("connect") << us.username << us.uid;
out2.device()->seek(0);
out2 << quint16(block2.size()-sizeof(qint16));
conn->write(block2);
}
struct user u;
u.addr = addr;
u.username = name;
u.port = port;
u.conn = conn;
if (users->size()==0) u.gm = true;
else u.gm = false;
u.uid = nextuid++;
users->append(u);
//QUdpSocket socket;
QString message = name + "@" + addr.toString() + " has connected";
QByteArray block;
QDataStream out(&block,QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_3);
out << quint16(0) << quint8('C') << message;
out.device()->seek(0);
out << quint16(block.size()-sizeof(qint16));
broadcastData(block);
QByteArray block2;
QDataStream out2(&block2,QIODevice::WriteOnly);
out2.setVersion(QDataStream::Qt_4_3);
out2 << quint16(0) << quint8('U') << QString("connect") << u.username << u.uid;
out2.device()->seek(0);
out2 << quint16(block2.size()-sizeof(qint16));
broadcastData(block2);
//broadcastChat(message);
/*
foreach (user us, *users) {
socket.writeDatagram(message.toUtf8(),us.addr,us.port);
} */
}
/**
* Adds a game piece to the piece list
*/
void Server::addPiece(QString img, QPoint p) {
struct serverGamePiece piece;
piece.img = img;
piece.p = p;
piece.pid = nextpid;
pieces->append(piece);
}
/**
* Removes a game piece from the piece list
*/
void Server::removePiece(quint16 pid)
{
for(int i=0;i<pieces->size();i++) {
if (pieces->value(i).pid == pid) {
pieces->remove(i);
}
}
}
/**
* Updates a game piece to a new position
*/
void Server::movePiece(quint16 id, QPoint p) {
for(int i=0;i<pieces->size();i++) {
struct serverGamePiece piece = pieces->value(i);
if (piece.pid == id) {
piece.p = p;
pieces->replace(i,piece);
}
}
}
/**
* Removes all game pieces
*/
void Server::clearPieces() {
//pieces->clear();
if (pieces) delete pieces;
pieces = new QVector<serverGamePiece>();
}
/**
* Checks if a user is the GM
*/
bool Server::isGM(QHostAddress addr)
{
return true;
/*
foreach (user u, *users) {
if ((u.addr == addr) && u.gm) return true;
} */
}
void Server::setGridSize(int size)
{
gridSize = size;
}
void Server::setGridOffset(QPoint off)
{
gridOffset = off;
}
/**
* Sends the current state of the board to a client
*
*/
void Server::sendBoardData(ChatConnection *conn) {
QByteArray block0;
QDataStream out0(&block0,QIODevice::WriteOnly);
out0.setVersion(QDataStream::Qt_4_3);
out0 << quint16(0) << quint8('B') << QString("grid") << gridSize << gridOffset;
out0.device()->seek(0);
out0 << quint16(block0.size()-sizeof(qint16));
conn->write(block0);
conn->waitForBytesWritten(10000);
foreach(serverGamePiece piece, *pieces) {
QByteArray block;
QDataStream out(&block,QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_3);
out << quint16(0) << quint8('P') << QString("create") << piece.img << piece.pid << piece.p;
out.device()->seek(0);
out << quint16(block.size()-sizeof(qint16));
conn->write(block);
conn->waitForBytesWritten(10000);
}
}
void Server::sendMessage(QString uname, QString message) {
QString outStr = "<"+uname+"> "+message;
broadcastChat(outStr);
/*
foreach(user u, *users) {
socket.writeDatagram(outStr.toUtf8(),u.addr,u.port);
} */
}
/**
* Remove the user with the given username
*/
void Server::removeUser(QHostAddress addr, quint16 port)
{
for(int i=0;i<users->size();i++) {
user u = users->value(i);
if ((u.addr == addr) && u.port == port) {
users->remove(i);
QString message = u.username+"@"+u.addr.toString()+" has disconnected";
QByteArray block;
QDataStream out(&block,QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_3);
out << quint16(0) << quint8('C') << message;
out.device()->seek(0);
out << quint16(block.size()-sizeof(qint16));
broadcastData(block);
QByteArray block2;
QDataStream out2(&block2,QIODevice::WriteOnly);
out2.setVersion(QDataStream::Qt_4_3);
out2 << quint16(0) << quint8('U') << QString("disconnect") << u.uid;
out2.device()->seek(0);
out2 << quint16(block2.size()-sizeof(qint16));
broadcastData(block2);
//broadcastChat(u.username+"@"+u.addr.toString()+" has disconnected");
}
}
}
void Server::sendPiecePosition(QPoint p)
{
/*
QByteArray block;
QDataStream out(&block,QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_3);
out << quint8('P') << p;
//out.device()->seek(0);
//out << quint16(block.size()-sizeof(qint16));
broadcastData(block);
foreach(user u, *users) {
if (u.conn) u.conn->sendPieceMoved(p);
}
*/
}
void Server::broadcastChat(QString msg) {
/*
QByteArray block;
QDataStream out(&block,QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_3);
out << quint8('C') << msg;
//out.device()->seek(0);
//out << quint16(block.size()-sizeof(qint16));
foreach(user u, *users) {
socket.writeDatagram(block,u.addr,u.port);
} */
foreach(user u, *users) {
if (u.conn)
u.conn->sendChatMessage(msg);
}
}
/**
* Broadcasts a packet to all users
*/
void Server::broadcastData(QByteArray block)
{
foreach(user u, *users) {
if (u.conn)
u.conn->write(block);
u.conn->flush();
//socket.writeDatagram(block,u.addr,u.port);
}
}
/**
* Get the next piece ID
*/
quint16 Server::nextPieceID()
{
return nextpid++;
}
/**
* When the server receives a socket connection, it creates a ChatConnection socket to handle it
*/
void Server::incomingConnection(int handle){
ChatConnection * conn = new ChatConnection(this);
conn->setSocketDescriptor(handle);
//this->addPendingConnection(conn);
}