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cheat_screen.h
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126 lines (109 loc) · 3.63 KB
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/*
* Copyright (C) 2000-2013 The Exult Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef CHEAT_SCREEN_H
#define CHEAT_SCREEN_H
class Game_window;
class Image_buffer8;
class Font;
class Game_clock;
class Actor;
class CheatScreen {
Actor *grabbed;
static const char *schedules[33];
static const char *flag_names[64];
static const char *alignments[4];
public:
CheatScreen();
~CheatScreen();
void show_screen();
void SetGrabbedActor(Actor *g) {
grabbed = g;
}
void ClearThisGrabbedActor(Actor *g) const {
if (g == grabbed) g = 0;
}
private:
enum Cheat_Prompt {
CP_Command = 0,
CP_HitKey = 1,
CP_NotAvail = 2,
CP_InvalidNPC = 3,
CP_InvalidCom = 4,
CP_Canceled = 5,
CP_ClockSet = 6,
CP_InvalidTime = 7,
CP_InvalidShape = 8,
CP_InvalidValue = 9,
CP_Created = 10,
CP_ShapeSet = 11,
CP_ValueSet = 12,
CP_NameSet = 13,
CP_WrongShapeFile = 14,
CP_ChooseNPC = 16,
CP_EnterValue = 17,
CP_Minute = 18,
CP_Hour = 19,
CP_Day = 20,
CP_Shape = 21,
CP_Activity = 22,
CP_XCoord = 23,
CP_YCoord = 24,
CP_Lift = 25,
CP_GFlagNum = 26,
CP_NFlagNum = 27,
CP_TempNum = 28,
CP_Name = 32
};
Game_window *gwin;
Image_buffer8 *ibuf;
Font *font;
Game_clock *clock;
int maxx, maxy;
int centerx, centery;
Palette pal;
void SharedPrompt(char *input, const Cheat_Prompt &mode);
bool SharedInput(char *input, int len, int &command, Cheat_Prompt &mode, bool &activate);
void NormalLoop();
void NormalDisplay();
void NormalMenu();
void NormalActivate(char *input, int &command, Cheat_Prompt &mode);
bool NormalCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate);
void ActivityDisplay();
Cheat_Prompt GlobalFlagLoop(int num);
Cheat_Prompt TimeSetLoop();
Cheat_Prompt NPCLoop(int num);
void NPCDisplay(Actor *actor, int &num);
void NPCMenu(Actor *actor, int &num);
void NPCActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor, int &num);
bool NPCCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor, int &num);
void FlagLoop(Actor *actor);
void FlagMenu(Actor *actor);
void FlagActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor);
bool FlagCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor);
Cheat_Prompt AdvancedFlagLoop(int flagnum, Actor *actor);
void BusinessLoop(Actor *actor);
void BusinessDisplay(Actor *actor);
void BusinessMenu(Actor *actor);
void BusinessActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor, int &time, int &prev);
bool BusinessCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor, int &time);
void StatLoop(Actor *actor);
void StatMenu(Actor *actor);
void StatActivate(char *input, int &command, Cheat_Prompt &mode, Actor *actor);
bool StatCheck(char *input, int &command, Cheat_Prompt &mode, bool &activate, Actor *actor);
};
#endif