To improve the motivation of users. Help users make personalized goals.
There should be both macro and micro leaderboards to help all kinds of students.
Papers:
- Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
"Design principle 1: Macro leaderboard and micro leaderboards should be designed and operated together.
Design principle 2: All the elements used to measure learners’ achievements in an educational environment should be incorporated into micro leaderboards.
Design principle 3: A 'geeks leaderboard,' a type of micro leaderboard for activities other than learning, should be designed."
- A systematic evaluation of game elements effects on students’ motivation
"Overall, the combination of points, badges and leaderboard (PBL triad) yielded the best results, compared to each game element alone."
- Effect of Digital Game-Based Learning on Student Engagement and Motivation
"However, the use of a leaderboard as a gaming element was observed to have both positive and negative effects, improving the performance of some students while demotivating others."
- Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements (kb-itu proxy link)
"However, designers of gamified services should still be wary of potential social or contextual factors that may determine whether these game elements diminish intrinsic motivation. Also, as these game elements did not increase intrinsic motivation,
they should not solely be relied upon to sustain long-term user engagement."
To improve the motivation of users. Help users make personalized goals.
There should be both macro and micro leaderboards to help all kinds of students.
Papers:
"Design principle 1: Macro leaderboard and micro leaderboards should be designed and operated together.
Design principle 2: All the elements used to measure learners’ achievements in an educational environment should be incorporated into micro leaderboards.
Design principle 3: A 'geeks leaderboard,' a type of micro leaderboard for activities other than learning, should be designed."
"Overall, the combination of points, badges and leaderboard (PBL triad) yielded the best results, compared to each game element alone."
"However, the use of a leaderboard as a gaming element was observed to have both positive and negative effects, improving the performance of some students while demotivating others."
"However, designers of gamified services should still be wary of potential social or contextual factors that may determine whether these game elements diminish intrinsic motivation. Also, as these game elements did not increase intrinsic motivation,
they should not solely be relied upon to sustain long-term user engagement."