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ZeekPluginDynamic.cmake
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264 lines (234 loc) · 10.7 KB
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include(GetArchitecture)
include(RequireCXXStd)
# On Windows, shell scripts (.sh) need to be invoked through bash.
if (WIN32 AND NOT ZEEK_PLUGIN_SHELL_PREFIX)
find_program(_bash_exe bash)
if (_bash_exe)
set(ZEEK_PLUGIN_SHELL_PREFIX "${_bash_exe}" CACHE INTERNAL "Shell prefix for .sh scripts")
endif ()
endif ()
if (NOT DEFINED ZEEK_PLUGIN_SHELL_PREFIX)
set(ZEEK_PLUGIN_SHELL_PREFIX "" CACHE INTERNAL "Shell prefix for .sh scripts")
endif ()
# Sets `target` to contain the CMake target name for a dynamic plugin.
macro (zeek_get_dynamic_plugin_target target ns name)
set(${target} "${ns}_${name}")
endmacro ()
# Implements the dynamically linked version of zeek_add_plugin.
function (zeek_add_dynamic_plugin ns name)
# Sanity check: need ZEEK_PLUGIN_SCRIPTS_PATH.
if (NOT EXISTS "${ZEEK_PLUGIN_SCRIPTS_PATH}")
message(
FATAL_ERROR
"Cannot build dynamic plugins: ZEEK_PLUGIN_SCRIPTS_PATH is undefined or invalid")
endif ()
# Helper variables.
zeek_get_dynamic_plugin_target(target_name ${ns} ${name})
set(full_name "${ns}::${name}")
set(canon_name "${ns}_${name}")
set(base_dir "${CMAKE_CURRENT_BINARY_DIR}")
set(lib_dir "${base_dir}/lib")
set(bif_dir "${lib_dir}/bif")
set(readme "${base_dir}/README")
set(scripts_bin "${base_dir}/scripts")
set(scripts_src "${CMAKE_CURRENT_SOURCE_DIR}/scripts")
# Create the target if no begin function has been used.
if (NOT TARGET ${target_name})
add_library(${target_name} MODULE)
target_compile_features(${target_name} PRIVATE ${ZEEK_CXX_STD})
set_target_properties(${target_name} PROPERTIES CXX_EXTENSIONS OFF)
endif ()
# On MSVC with static CRT, each DLL has its own stdout buffer.
# Generate a DllMain that disables stdout buffering so plugin
# printf output appears in correct order when stdout is redirected.
if (MSVC)
set(_dllmain_src "${CMAKE_CURRENT_BINARY_DIR}/zeek_plugin_dllmain.cc")
if (NOT EXISTS "${_dllmain_src}")
file(
WRITE "${_dllmain_src}"
"#include <cstdio>\n"
"// With static CRT (/MT), each DLL has its own stdout.\n"
"// Set it to unbuffered so output is correctly ordered,\n"
"// and close it at shutdown to prevent the DLL CRT's\n"
"// atexit handler from corrupting the shared fd.\n"
"namespace { struct ZeekPluginStdoutInit {\n"
" ZeekPluginStdoutInit() {\n"
" setvbuf(stdout, nullptr, _IONBF, 0);\n"
" }\n"
" ~ZeekPluginStdoutInit() {\n"
" fclose(stdout);\n"
" fclose(stderr);\n"
" }\n"
"} zeek_plugin_stdout_init; }\n")
endif ()
target_sources(${target_name} PRIVATE "${_dllmain_src}")
endif ()
# Place library file into the 'lib' directory, drop default-generated file
# prefix and override the default file name to include the architecture.
set_target_properties(
${target_name} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${lib_dir}" PREFIX ""
LIBRARY_OUTPUT_NAME "${ns}-${name}.${HOST_ARCHITECTURE}")
# Parse arguments (note: DIST_FILES and SCRIPT_FILES are ignored in static builds).
set(fn_varargs
INCLUDE_DIRS
DEPENDENCIES
SOURCES
BIFS
DIST_FILES
SCRIPT_FILES
PAC)
cmake_parse_arguments(FN_ARGS "" "" "${fn_varargs}" ${ARGN})
# Take care of compiling BIFs.
if (FN_ARGS_BIFS)
# Generate the targets and add the .cc files.
foreach (bif ${FN_ARGS_BIFS})
bif_target(${bif} "plugin" ${full_name} ${canon_name} OFF)
target_sources(${target_name} PRIVATE ${BIF_OUTPUT_CC})
endforeach ()
# Generate __load__.zeek when building the plugin outside of Zeek.
if (ZEEK_PLUGIN_INTERNAL_BUILD)
set(loader_target ${target_name}_bif_loader)
bro_bif_create_loader(${loader_target} ${FN_ARGS_BIFS})
add_dependencies(${target_name} ${loader_target})
else ()
set(load_script "${bif_dir}/__load__.zeek")
file(WRITE ${load_script} "# Warning, this is an autogenerated file!\n")
foreach (bif ${FN_ARGS_BIFS})
get_filename_component(file_name ${bif} NAME)
file(APPEND ${load_script} "@load ./${file_name}.zeek\n")
endforeach ()
endif ()
endif ()
# Take care of PAC files.
zeek_next_pac_block(at_end pacInputs pacRemainder ${ARGN})
while (NOT at_end)
binpac_target(${pacInputs})
target_sources(${target_name} PRIVATE ${BINPAC_OUTPUT_CC})
zeek_next_pac_block(at_end pacInputs pacRemainder ${pacRemainder})
endwhile ()
# Add user-defined extra include directories.
if (FN_ARGS_INCLUDE_DIRS)
target_include_directories(${target_name} PRIVATE ${FN_ARGS_INCLUDE_DIRS})
endif ()
# Add user-defined extra dependencies.
if (FN_ARGS_DEPENDENCIES)
target_link_libraries(${target_name} PRIVATE ${FN_ARGS_DEPENDENCIES})
endif ()
# Add the sources for the plugin.
if (FN_ARGS_SOURCES)
target_sources(${target_name} PRIVATE ${FN_ARGS_SOURCES})
endif ()
# Add extra dependencies when compiling with MSVC.
if (MSVC)
target_link_libraries(${target_name} PRIVATE ws2_32)
# Force the plugin DLL to import CRT allocation functions from
# zeek.exe. With /MT, each module has its own heap; importing
# operator new/delete ensures all allocations use the same heap,
# preventing cross-module heap mismatches when objects are created
# in plugin code and freed by zeek or vice versa.
target_link_options(
${target_name}
PRIVATE
"/INCLUDE:??2@YAPEAX_K@Z"
"/INCLUDE:??_U@YAPEAX_K@Z"
"/INCLUDE:??3@YAXPEAX@Z"
"/INCLUDE:??3@YAXPEAX_K@Z"
"/INCLUDE:??_V@YAXPEAX@Z"
"/INCLUDE:??_V@YAXPEAX_K@Z")
endif ()
# Pass compiler flags, paths and dependencies to the target.
target_link_libraries(${target_name} PRIVATE Zeek::DynamicPluginBase)
target_include_directories(${target_name} PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
# Per convention, plugins have their headers and sources under src/ and
# legacy/external plugins expect this to auto-magically be available as
# include path.
if (EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/src)
target_include_directories(${target_name} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src)
endif ()
# Link scripts into the build directory (if present).
if (IS_DIRECTORY "${scripts_src}")
set(symlink_target ${target_name}_symlink)
add_custom_target(${symlink_target} COMMAND "${CMAKE_COMMAND}" -E create_symlink
"${scripts_src}" "${scripts_bin}")
add_dependencies(${target_name} ${symlink_target})
endif ()
# Add BinPAC_INCLUDE_DIR for picking up paths from FindBinPAC.cmake.
if (BinPAC_INCLUDE_DIR)
target_include_directories(${target_name} PRIVATE ${BinPAC_INCLUDE_DIR})
endif ()
# Write the 'magic' __zeek_plugin__ file. We can do that once during CMake
# invocation since it won't change.
file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/__zeek_plugin__" "${full_name}\n")
# Stop here unless building 3rd party plugins.
if (ZEEK_PLUGIN_INTERNAL_BUILD)
return()
endif ()
# Plugins may set BRO_PLUGIN_INSTALL_ROOT to override the default
# installation directory. Otherwise, we use ZEEK_PLUGIN_DIR from Zeek.
if (BRO_PLUGIN_INSTALL_ROOT)
set(install_dir "${BRO_PLUGIN_INSTALL_ROOT}")
else ()
set(install_dir ${ZEEK_PLUGIN_DIR})
endif ()
# Create the binary install package.
set(dist_tarball_dir ${CMAKE_CURRENT_BINARY_DIR}/dist/${canon_name})
set(dist_tarball_name ${canon_name}.tgz)
set(dist_tarball_path ${CMAKE_CURRENT_BINARY_DIR}/${dist_tarball_name})
message(STATUS "Install prefix for plugin ${canon_name}: ${install_dir}")
message(STATUS "Tarball path for plugin ${canon_name}: ${dist_tarball_path}")
add_custom_command(OUTPUT ${dist_tarball_path} WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Building binary plugin package: ${dist_tarball_path}")
# Handle dist files: Pre-place user provided dist files into the
# directory that zeek-plugin-create-package.sh will tar up. Previously,
# the zeek-plugin-create-package.sh script had done this itself.
#
# This computes the relative path of individual DIST_FILES to the
# PROJECT_SOURCE_DIR (last project() invocation) and uses the
# resulting path in the tarball.
foreach (df ${FN_ARGS_DIST_FILES})
get_filename_component(df_src "${df}" ABSOLUTE)
if (NOT EXISTS "${df_src}")
# This was silently ignored previously.
message(WARNING "The file ${df} (${df_src}) given to DIST_FILES does not exist")
continue()
endif ()
file(RELATIVE_PATH df_dist ${PROJECT_SOURCE_DIR} ${df_src})
add_custom_command(
OUTPUT ${dist_tarball_path}
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/${df}
${dist_tarball_dir}/${df_dist}
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/${df}
APPEND)
endforeach ()
add_custom_command(
OUTPUT ${dist_tarball_path}
COMMAND ${ZEEK_PLUGIN_SHELL_PREFIX}
${ZEEK_PLUGIN_SCRIPTS_PATH}/zeek-plugin-create-package.sh ${canon_name}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
DEPENDS ${target_name} ${FN_ARGS_SCRIPT_FILES}
APPEND)
add_custom_target(${target_name}_tarball ALL DEPENDS ${dist_tarball_path})
# Tell CMake to install our tarball. Note: This usually runs from our
# plugin-support skeleton.
if (ZEEK_PLUGIN_SHELL_PREFIX)
install(
CODE "
if (DEFINED ENV{DESTDIR})
set(_inst_dir \"\$ENV{DESTDIR}/${install_dir}\")
else ()
set(_inst_dir \"${install_dir}\")
endif ()
execute_process(
COMMAND \"${ZEEK_PLUGIN_SHELL_PREFIX}\" \"${ZEEK_PLUGIN_SCRIPTS_PATH}/zeek-plugin-install-package.sh\" ${canon_name} \"\${_inst_dir}\"
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMAND_ECHO STDOUT
)")
else ()
install(
CODE "execute_process(
COMMAND ${ZEEK_PLUGIN_SCRIPTS_PATH}/zeek-plugin-install-package.sh ${canon_name} \$ENV{DESTDIR}/${install_dir}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMAND_ECHO STDOUT
)")
endif ()
endfunction ()