TCM:
Issues fixed: 12
Fixes having PRs open: 8
Prs Closed and redone: 10
| Worked on |
Status |
| Fixed Avatar grunt breaking speech |
PR open |
| Fixed Bow icon preview bug |
PR open |
| Fixed Player diorama out of frame while crouching or riding a vehicle |
PR open |
| Fixed Player diorama out of frame on dragon |
PR open |
| Fixed Diorama scale and avatar icon scale issue again |
PR open |
| Fixed Landing animation bug |
PR open |
| Fixed Precompiling heal effect |
PR open |
| Fixed facial expressions getting auto-set bug |
PR open |
| Fixed Dragon icon preview rotation bug |
Merged in labs |
| Fixed Shadow offset issue |
Merged in labs |
| Fixed Sonic Boom bug in street scene |
Merged |
| Fixed Landing sound bug again |
Merged |
| Fixed Disable crouch if Player not on ground bug |
Merged |
| Fixed Avatar running faster when tried with naruto run in crouch model again |
Merged |
| Fixed app crashing if vrm doesn't have spring bones |
Merged |
| Fixed using default version of scillia in character select |
Merged |
| Fixed Dragon appearing at (0,0,0) instead of actual position |
Merged |
| Fixed Physics-less dragon on dropping it |
Merged |
| Fixed Wearing helmet bug |
Merged |
| Fixed bug Machine gun/pistol/uzi (MERGED) |
Merged |
| Fixed Lost equip sound bug |
PR closed |
| Fixed Avatar icon scaling issue again |
PR closed |
| Fixed Avatar icon scaling issue |
PR closed |
| Fixed app crashing on opening character panel with miku issue |
PR closed |
| Fixed Diorama camera rotation issue |
PR closed |
| Fixed Avatar running faster when tried with naruto run in crouch model |
PR closed |
| Fixed app crashing if vrm doesn't have spring bones |
PR closed |
| Fixed Disable walk/run while performing expressions bug |
PR closed |
| Fixed disabling crouch mode when in naruto run/sit action |
PR Closed |
| Fixed reducing sonic boom materials and precompiling for |
PR closed |
ARYA:
Issues Fixed: 10
Fixes having prs open: 2
| Worked on |
Status |
| Fixed Vrm arms issue in labs |
Merged |
| Worked on character physics refactoring |
Merged |
| Fixing Clockrealm.scn bug |
Merged |
| Fixed Physics-less fox when equipped bug |
Merged |
| Fixed Decals and arrows teleporting on scene switch for pistol/machine-gun/uzi/silsword/bow |
Merged |
| Fixed Physics disappearing on pressing 'F' bug |
Merged |
| Fixed Arrows released from bow getting teleported to other scenes |
Merged |
| Fixed Switching avatars in master broken bug |
Merged |
| Fixed Physics cube spawning and visibility issue |
Merged |
| Abstract character controller |
Merged in labs |
| Fixing Pet character physics |
Draft PR open |
| Fixed character being able to jump from vehicles by adding 'jumpable' action |
PR open |
| Started Work on OT explosion |
Change of plans |
Jack:
Issues fixed: 6
Fixes having PRs open: 2
| Worked on |
Status |
| Implemented Party system |
Merged in labs |
| Fixed Mirror hatch issue due to shader recompile |
Merged |
| Fixed avatar rendering issue at a far off position in scene |
Merged |
| Fixed Classroom scene bug with vrchat |
Merged |
| Fixed Avatar capsule not covering whole body |
Merged |
| Fixing Physics cube being texture-less for initial seconds while loading bug |
Merged |
| Fixed NPC appearing at spawn point while loading bug |
Merged |
| Fixed Duplicated npc physics update bug |
Open PR |
| Worked on finding issue with distorted hair when facial expressions are on |
Research |
Memlotsqui:
Issues fixed: 12
Fixes having PRs open: 5
Prs closed: 2
| Worked on |
Status |
| WOrking on actions manager |
PR open |
| Fixed crash while Switching scene with equipped dragon |
PR open |
| Fixed Change dragons state from always running to static |
PR open |
| Fixed potion is not consumed |
PR open |
| Fixed Scissors bug in darkness and hangout.scn |
PR open |
| Fixed physics-cube tilde grab issue |
Merged |
| Fixed Sword attacking itself on dropping it while using it |
Merged |
| Fixed Claims box throwing sword after droping sword while being used |
Merged |
| Fixed floating sword if dropped while being used |
Merged |
| Fixed Club scene throwing error |
Merged |
| Fixed pressing 'j' key for fire throwing error |
Merged |
| Fixed crash on equipping piano |
Merged |
| Fixed Equipping dragons without unequipping previous dragon causing movement issues |
Merged |
| Fixed character blinking |
Merged |
| Fixed Offsets of dropped items change on equipping new items |
Merged |
| Fixed weared items disappearing on changing scene after dropping an equipped item |
Merged |
| Fixed app crashing when we equip dragon after equipping silsword |
Merged |
| Fixed Disable using sword/bow while dancing |
PR Closed |
| Fixed crash while Switching scene with equipped dragon |
PR closed |
Patick
Issues fixed: none got merged
Fixes having PRs open: 3
Prs closed: 2
| Worked on |
Status |
| Fixed Pet not being destroyed on attacking it with weapons |
PR open |
| Fixed audio doesn't gets destroyed on switching scene |
PR open |
| Fixed dropping bow while using it leaves the string attached to the hand |
PR open |
| Worked on melee combat with npc |
WIP |
| Created npc tutorial |
WIP |
| Added asteroids-game to master |
Merged |
| Started up on fixing multiplayer issues( Player tags issue |
No PR |
| Worked on dodge animations |
No PR |
| Fixed Claims box throwing sword in case of dropping the sword while being used |
PR Closed |
| Fixed Floating swords if dropped while being used |
PR Closed |
VIS:
Issues fixed: 4
| Worked on |
Status |
| Made wrong physical speed and animations jitter pr compatible with labs |
Merged in labs |
| Fixed avatar-spriter regression |
Open PR |
| Fixed idle animations regressions by wrong physical speed and animation jitter |
Open PR |
| Restoring double jump/landing animations in vasm version |
WIP |
| Added new jump animations in wasm version |
WIP |
| Working on wasm animation refactor |
WIP |
| Worked on adding heightfield to app wasm |
WIP |
| Transferred emote moving code to WASM version |
WIP |
| Restored hurt animations in wasm version |
WIP |
| Fixed Avatar sliding while moving issue |
Merged |
| Fixed emote animations blending issue while moving |
Merged |
| Worked on improving pfp code logics |
Merged |
| FIxed Let getPlayerByAppInstanceId() support npcPlayers |
Merged |
| Fixed wrong physical speed and animation jitter at low fps issue |
Merged and reverted |
Moon:
| Worked on |
Status |
| Fixed changing ctrl+s to download .scn file instead of .json |
Open PR in labs |
| Make engine package, use aliased import paths |
Open PR |
| Fixed character stats panel |
Open PR |
| Added notification bar on hiding UI |
Open PR |
| Added game settings manager |
Open PR |
| Added local storage manager |
Open PR |
| Reverted app manager for multiplayer |
Merged |
| Reverted Character controller for multiplayer |
Merged |
| Reverted hups for multiplayer |
Merged |
| Reverted Build for vite (multiplayer) |
Merged |
| Fixed missing reference for chattextspeed(multiplayer) |
Merged |
| Fixed missing reference for chat speed(multiplayer) |
Merged |
| scene settings manager + option to disable flying and naruto run in scenes |
PR closed |
| Fixed hiding claims UI when UI is hidden |
PR closed |
| Updated three and Three-vrm |
Merged and reverted |
| Fixed Multiplayer related issues. |
|
Hadera:
| Worked on |
Status |
| Voucher Sign |
Open PR |
| Complete inventory mint |
PR closed |
Belopot:
| Worked on |
Status |
| Added rain effect |
Open PR |
TCM:
Issues fixed: 12
Fixes having PRs open: 8
Prs Closed and redone: 10
ARYA:
Issues Fixed: 10
Fixes having prs open: 2
Jack:
Issues fixed: 6
Fixes having PRs open: 2
Memlotsqui:
Issues fixed: 12
Fixes having PRs open: 5
Prs closed: 2
Patick
Issues fixed: none got merged
Fixes having PRs open: 3
Prs closed: 2
VIS:
Issues fixed: 4
Moon:
Hadera:
Belopot: