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Copy pathIMGUI.cs
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56 lines (48 loc) · 1.37 KB
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using Microsoft.Xna.Framework;
using FezEngine.Services;
using FezEngine.Tools;
using IMGUI.Patches;
using ImGuiNET;
namespace IMGUI;
public class IMGUI : DrawableGameComponent
{
[ServiceDependency] public ITargetRenderingManager TargetRenderer { private get; set; }
private ImGuiRenderer _imGuiRenderer;
public IMGUI(Game game) : base(game)
{
Enabled = true;
DrawOrder = int.MaxValue;
}
public override void Initialize()
{
base.Initialize();
DrawActionScheduler.Schedule(() =>
{
RasterizerCombinerPatch.Apply();
_imGuiRenderer = ImGuiRenderer.Create(Game);
TargetRenderer.PreDraw += PreDraw;
});
}
private void PreDraw(GameTime gameTime)
{
_imGuiRenderer?.BeforeLayout(gameTime);
}
public override void Draw(GameTime gameTime)
{
#region DEBUG
if (_imGuiRenderer != null)
{
ImGuiX.SetNextWindowPos(new Vector2(10, 10), ImGuiCond.FirstUseEver);
ImGui.ShowAboutWindow();
ImGuiX.SetNextWindowSize(new Vector2(30, 30), ImGuiCond.FirstUseEver);
ImGui.ShowDemoWindow();
}
#endregion
_imGuiRenderer?.AfterLayout();
}
protected override void Dispose(bool disposing)
{
RasterizerCombinerPatch.Dispose();
base.Dispose(disposing);
}
}