All docs and design specs for our client-server based chat application to rule the world!
{
"from": "String",
"to": ["String"],
"msg": "String",
"method": "String",
"createdAt": "Datetime",
}- GetUsers
- GetChannel
- Auth
- GetUserDetails
private string UserName = "";
private string Status = ""; // online, offline usw
private string ipAddress = "0.0.0.0"; // Client IP
private string connectId; // PC-Name = Console.WriteLine("MachineName: {0}", Environment.MachineName);