Implementation of precise Geodesic Distance Metric via Flipping Edges#108
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Implementation of precise Geodesic Distance Metric via Flipping Edges#108
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This Pr implements a New Metric on triangle meshes. In Particular, other mesh metrics used the distretized mesh to compute the geodesic as a sum of distances on edges. In this case, we try to sample paths inside the triangles to have a more precise version of the true Geodesic distance.
We wrap the code from Pp3d that implements https://nmwsharp.com/research/flip-geodesics/.