⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#37
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Replaced individual mesh components with THREE.InstancedMesh in the MicrotubuleTorus component. This optimization reduces the number of draw calls from 1,080 to 2 for the scene's toruses, significantly improving rendering performance.
- Implemented `InstancedMesh` with a reusable `Object3D` for efficient matrix updates in the `useFrame` loop.
- Added `frustumCulled={false}` to ensure instances remain visible during complex animations.
- Improved animation efficiency by switching to a standard for-loop.
- Ensured the component follows React Three Fiber best practices and repository styling.
Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What:
Replaced individual mesh components with
THREE.InstancedMeshand utilized a reusableTHREE.Object3Dinstance for efficient matrix updates within theuseFramehook.🎯 Why:
Rendering thousands of individual meshes (360 + 720 = 1080) was extremely expensive for the GPU. Using
InstancedMeshconsolidates these into just 2 draw calls (one per torus).📊 Measured Improvement:
Theoretical reduction of draw calls from 1080 to 2 for the affected components, representing a 540x improvement in draw call efficiency for the scene's microtubules. Re-using the
Object3Dinstance also minimizes garbage collection overhead in the animation loop.PR created automatically by Jules for task 2664913355584883641 started by @jason420247