⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#44
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- Refactor `MicrotubuleTorus` to use `THREE.InstancedMesh`.
- Reduce draw calls from 1,080 to 2 for torus rendering.
- Use a reusable `Object3D` in the `useFrame` loop for efficient matrix updates.
- Set `frustumCulled={false}` on `InstancedMesh` to ensure visibility during complex transformations.
Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Optimized the
MicrotubuleToruscomponent by replacing individual mesh rendering withTHREE.InstancedMesh.🎯 Why: Rendering thousands of individual meshes (360 + 720 = 1080) was causing excessive draw calls, impacting performance.
📊 Measured Improvement: Reduced draw calls from 1080 to 2 for the microtubule toruses, a 99.8% reduction in draw call overhead for these structures. Matrix updates are now performed using a reusable
Object3Dto minimize garbage collection.PR created automatically by Jules for task 14886508235910158422 started by @jason420247