⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#49
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- Refactor `MicrotubuleTorus` to use `THREE.InstancedMesh` for rendering. - Reduce draw calls from 1,080 to 2 per scene for the toruses. - Use a reusable `Object3D` in the `useFrame` loop for efficient matrix updates. - Ensure the component is well-formatted and passes syntax checks. Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Refactored the
MicrotubuleToruscomponent incomponents/QuantumScene.tsxto useTHREE.InstancedMeshinstead of individual mesh components for each unit.🎯 Why: Rendering 1,080 individual meshes (360 + 720) in the scene was extremely expensive due to high draw calls, impacting performance.
InstancedMeshallows all identical geometries to be rendered in a single draw call.📊 Measured Improvement: Reduced the number of draw calls for the toruses from approximately 1,080 to 2. Used a reusable
THREE.Object3Dinstance for matrix updates in theuseFrameloop to minimize garbage collection and improve CPU efficiency.PR created automatically by Jules for task 15728907298960810687 started by @jason420247