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⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#53

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⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#53
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⚡-optimize-microtubule-torus-instanced-mesh-14893247775308887824

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💡 What: The optimization involves refactoring the MicrotubuleTorus component in components/QuantumScene.tsx to use THREE.InstancedMesh instead of rendering individual mesh components for each instance. It also utilizes a reusable THREE.Object3D for matrix updates within the useFrame loop.

🎯 Why: Rendering 1,080 individual meshes (360 for the first torus and 720 for the second) is highly inefficient and creates a significant bottleneck in terms of draw calls. InstancedMesh allows all instances to be rendered in a single draw call per torus.

📊 Measured Improvement: While direct benchmarking in the current environment is impractical due to the lack of project infrastructure, the theoretical improvement is a reduction from 1,080 draw calls to 2 draw calls for the toruses, representing a 99.8% decrease in scene graph complexity and draw call overhead.


PR created automatically by Jules for task 14893247775308887824 started by @jason420247

- Refactor `MicrotubuleTorus` to use `THREE.InstancedMesh` for rendering.
- Reduce draw calls from 1,080 to 2 per scene for the toruses.
- Use a reusable `Object3D` in the `useFrame` loop for efficient matrix updates.
- Ensure the component is well-formatted and passes syntax checks.

Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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