⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#54
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- Refactor `MicrotubuleTorus` to use `THREE.InstancedMesh` for rendering. - Reduce draw calls from 1,080 to 2 per scene for the toruses. - Use an efficient `for` loop and reusable `Object3D` in the `useFrame` loop for matrix updates. - Clean up the component and apply formatting with Prettier. Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Refactored the
MicrotubuleToruscomponent inQuantumScene.tsxto useTHREE.InstancedMeshinstead of individual meshes.🎯 Why: Rendering thousands of individual meshes caused excessive draw calls, which is computationally expensive. Using
InstancedMeshallows multiple instances of the same geometry to be rendered in a single draw call.📊 Measured Improvement: Reduced the number of draw calls from approximately 1080 (360 + 720 cubes) to 2 (one per
MicrotubuleToruscomponent). This significantly improves rendering efficiency and reduces CPU/GPU overhead.PR created automatically by Jules for task 1210918849320813822 started by @jason420247