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⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#54

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optimize-microtubule-torus-instanced-mesh-1210918849320813822
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⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#54
jason420247 wants to merge 1 commit into
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optimize-microtubule-torus-instanced-mesh-1210918849320813822

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@jason420247

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💡 What: Refactored the MicrotubuleTorus component in QuantumScene.tsx to use THREE.InstancedMesh instead of individual meshes.

🎯 Why: Rendering thousands of individual meshes caused excessive draw calls, which is computationally expensive. Using InstancedMesh allows multiple instances of the same geometry to be rendered in a single draw call.

📊 Measured Improvement: Reduced the number of draw calls from approximately 1080 (360 + 720 cubes) to 2 (one per MicrotubuleTorus component). This significantly improves rendering efficiency and reduces CPU/GPU overhead.


PR created automatically by Jules for task 1210918849320813822 started by @jason420247

- Refactor `MicrotubuleTorus` to use `THREE.InstancedMesh` for rendering.
- Reduce draw calls from 1,080 to 2 per scene for the toruses.
- Use an efficient `for` loop and reusable `Object3D` in the `useFrame` loop for matrix updates.
- Clean up the component and apply formatting with Prettier.

Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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