⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#56
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Refactor MicrotubuleTorus to use THREE.InstancedMesh, reducing draw calls from 1080 to 2. Used a reusable Object3D for efficient matrix updates in the useFrame loop. Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Refactored the
MicrotubuleToruscomponent incomponents/QuantumScene.tsxto useTHREE.InstancedMeshinstead of individual mesh components.🎯 Why: Rendering thousands of individual meshes is extremely expensive and causes excessive draw calls. Using
InstancedMeshallows the GPU to render all instances in a single draw call per torus, significantly improving performance.📊 Measured Improvement: The number of draw calls for the two
MicrotubuleTorusinstances in theQuantumScene(with counts of 360 and 720) is reduced from 1080 to 2. This results in a massive reduction in CPU-to-GPU communication overhead.PR created automatically by Jules for task 1839874552689938254 started by @jason420247